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Editado por Hi Im Orca: 12/21/2016 9:10:45 PM
175

Destiny 2 First Story Mission Concept

EDIT: Holy crap, guys. Top trending for over a day and almost 150 up votes? I honestly didn't think this would be that popular. Thanks for the positivity and support. As for the negativity, I completely understand. Not everyone wants a fresh start. I personally do, but remember I wrote this based on a rumor and a possibility. Regardless, I've enjoyed seeing your opinions and ideas. Keep them coming! ----- We've all seen the Kotaku leaks. We're all coming to terms with the fact that our guardians probably won't transfer. This in mind wouldn't it be nice to have a proper send-off for our companions, thus far? Imagine: You load into Destiny 2 for the first time and to your surprise, you see your Destiny 1 character roster intact. You load up your favorite character and an opening cutscene plays. It portrays a war-torn planet or moon under full siege from the new rising threat, whether it be the forces of the Cabal Empire or something new entirely. You're briefed on the scale and scope of this assault and the importance of you putting an end to it, as you set down. There are guardians resisting by your side and falling. Resurrecting and falling again. You push forward, like a fish against the rapids until you break the front lines. You infiltrate the base of operations and move into close quarters combat. Wave after grueling wave you fight until you find your way to the root of the darkness there. Only, the tower was unaware of what you were truly facing. Multiple bosses move on you and you are powerless to stop them. Your bullets are little more than pebbles and your light is naught but a fast-flickering candle's flame. You're outmatched. You fall at their hands. A cutscene plays. Everything is black. You hear your ghost frantically trying to resurrect you. "Eyes up, guardian! Please, we have to move!" It pleads with you. Your eyes open slightly and your vision is blurred. Your body is heavy under the weight of the dark. You're tapping the button marked "stand up" as quickly as you can but it's too much. You see the enemy surrounding you and your ghost, as your hearing becomes muffled. They come closer and you see them grasp your ghost. As your eyes are almost closed you hear a metal thud on the floor in front of you. You can make out shattered pieces of metal and a dim blue flickering light. A weak "Eyes up." is the last thing you hear before your friend is crushed under the foot of your foe. Your eyes close. You hear the sound of a weapon firing. It seems like it's miles away, but you know better. The tale of a new guardian begins. ----- I think it would be a very interesting way to say goodbye to your Destiny 1 characters. Better than simply not having your character at all, for seemingly no reason. And for new players, they would simply skip that cinematic/mission. It would literally be just for the Old Guard. It would also be a good way to show the massive power scaling that will certainly be necessary in Destiny 2. Making your light seem to burn that much brighter once you've finally cleared the raid and dethroned the monster that so easily destroyed all you had worked for before that. Just an idea. Show me with up/down votes how you feel about this. And please, let's have a conversation about it.
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#Destiny #lore

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  • Interesting, but what if you were to play D1 after playing D2?

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  • Editado por rkirsch11: 12/27/2016 4:17:46 AM
    You know why this works? Because the "Imperial Legionnaries/Centurions/Collossi" are MAJOR enemies. If that's normal for them, our guardians would have little chance against a thousand-strong army of major Cabal soldiers. Amazing idea, hope this is implemented. Go treat yo' self.

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  • In addition to OPs idea; the falling guardian shouts and a new guardian wakes up somewhere after dreaming about what your guardian just went through. It was a dream yet it all felt so real...

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  • What if you get armor that looks like the stuff your current gaurdian has in the endgame?

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  • Bump. If I ain't getting to keep my characters I wanna go out like this

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  • I like it. If they handle storytelling a lot better, then this could be a great way to set the tone for your new character. What I man is, our character is basically a fxcking legend. They've struck at the Heart of the Black Garden, jumped through time and sanity to stop Atheon, murdered the God Prince Crota as well as all his minions, captured Skolas and put a stop to the Wolves uprising, slain Oryx in his throne world and crushed much of the hive heirarchy, and now contained SIVA and destroyed the Fallen Machine god Aksis. Not to mention, the countless other feats in all of those strikes, like battling the Shield Brothers and murdering Omnigul time and time again. I mean, the story of Destiny 1 was not exactly told in the most captivating of ways (if at all), but we have some some epic shit. So if Destiny 2 started with a huge mission where our Legendary Guardian is overwhelmed and slain? Man. The new guy has some shoes to fill. They could talk about our first character in reference to the first game, like he/she was a legend. And your new guardian would have this long hard road of becoming even greater than that, because that is what it's gonna take. You could really build the story around a guardian starting as nothing and taking the grueling journey of needing to become more than the Old Guard did. This would be especially emotional if we, the Guardians, started to lose ground in the fight against the darkness. Like maybe the tower falls or something, and our new social space is the newly fortified Last City. It'd be an interesting thing to see demigod guardians among the people, to walk the streets of the city, to see a statue... of your old character! To look up and behold the awe of the massive Traveler, and to truly know that even with how huge the city is, it's the [i]last[/i] one, the last tiny thread of human existence. And I feel like if all this was so, this new guardian would have to build themselves from the ground up. Maybe a quest sends you to Venus. And you patrol there for a [b]long[/b] time, chasing encrypted signals from a group called The Hidden. You trade with shady characters, a time hacker that tracks the movements of the hidden. He'll only help you get clues to the puzzle if you trade him valuable Vex tech. So you're hunting known Vex minds in the wilderness, foiling their plans and retrieving their data drives for this wierd trader. Little odd open world side story quests like that. Hey, the trader even rewards you with his full auto shotgun if you follow his whole sidequest. Eventually, through this trader and other scout missions, you are able to follow encrypted code to draw a map to a location in an Ishtar jungle. When you arrive, you're captured and taken in by the very group you seek out, The Hidden. Next thing you know, you're speaking with a legend you've always heard of, Ikora Ray. You even see the shotgun you've only heard stories about strapped to her back, Invective. Ikora is skeptical of your prowess. "Anyone could have cut deals with a known smuggler. Venus is unforgiving, across every timeline. Let's see how you do against the real Minds, and if that little shotgun of yours can actually stand the test of Time." Then basically, you're working with Ikora's best lieutenants, tracking the movements of a new wave of Vex from an unknown time and dimension. New social space -- The Hidden's hideout, with archives full of Vex lore. Full of sidequests to do on Venus. One of them [i]seems[/i] like a side quest, but actually has you investigating Future War Cult activity near a known dormant Vex Gate, and their ties to a rogue squadron of guardians that no longer walk in the light, some of which are [i][b]Strangers[/b][/i] to our new guardian. Before you know it, you're caught between a moral conflict of the Future War Cult and their plan to use Gate Lord tech to fight the Vex by traveling through time and stopping the Vex's movements before they can happen -- and The Hidden and Vanguard mission, who oppose the FWC and believe the Vex tech cannot be used as a weapon, and believe the main focus should be put on sealing the Vex out of our dimension completely. All while a larger Vex threat looms... a new Raid. A Hidden Lieutenant might tell you, "We've been waging war on several fronts. Take a look at this map. Right here is a location where a known Vex Gatelord is attempting a large scale joining of Time Gates. In the last month, Vex forces have doubled in this area, and continue to grow. We need a team of able guardians to shut the gates down and snuff out this Gate Lord permanently. You, uh... have any friends you can trust to have your back out there? Get em together. Shut the gates for good." Ooh, a strike eh? Thing is it's now [i]optional[/i] to take a team in, or have your ghost boot up matchmaking. Then, once you've started the Enemy at the Gates mission (I know, I know) you'll learn stuff within the strike that will subliminally teach you raid mechanics. Like, stealing a gorgons eye to stun the majors (and later the gatelord) so that you can dismantle a gate generator, while your team covers you. Maybe that same mechanic can be used to manage adds in the Vex Raid. You have to know how to melee a Gorgon Harpy to pull out it's eye, run it like a relic, then blast the major/boss and stun the thing. This gives you time to access the Gate Generator beside each gate and demolish it. Demolishing gates both cuts off a flow of enemies, and takes a portion of the Gatelord's shield down. With each gate you drop harder enemies come through the few that are left. Several strikes are like this now, so that's not a stretch. They have you wielding Aegis at Nexus now. FWC and the Stranger's group could give you strikes to compete for their cause as well. The War Cult could send you to a place called the Pit of Portals. It's a strike that has you jumping through time on a locale on Venus to kill the enemies in the present. Each stage of the strike has the guardians splitting off to solve puzzles, like one guardian has to change something in his room in the past to affect the rooms in the present and future. In the boss room is an invincible Minotaur, a champion of Vex tech. He [i]has[/i] to be killed in the future, so that the Future unstoppable Minotaur can't leap back through time. But he's invincible... and jumping between the future and present rooms. One or two guardians have to jump through the "past portal" and pick out the gold and blue minotaur, the younger, weaker version of the invincible one, and slay it. This kills the one in the future and present. These strikes would vary in the way that FWC has one agenda (weaponizing gates) and the Hidden choose another way (finding and sealing the dimensional rifts in the solar system). But this doesn't have to be a "choose your fate, good vs evil" game. As you help all these Venus factions, you start to realize that both have good strategies that can be employed together. I see this cutscene where basically a FWC leader and Ikora have finally called an uneasy meeting, where they are bickering about the true path to victory against the Vex and about who you fight for. It's at this point you, the fledgling guardian that they all doubted, realize that with all you've seen in the strikes and patrols, it will take [i]both[/i] methods to win against the Vex here and now. You get between the two groups and explain your plans for a six man infiltraion (the raid) where you think that you can achieve both of their faction's wishes. Ikora is still skeptical, but both groups agree to send in a raid team. During the raid, you're using these abilities and mechanics you learned in the strikes, but on a [b]way[/b] more complicated level. Like instead of one Gorgon Eye that you have to steal, it's 6, and your whole team has to group stun champion minotaurs that come out of Vex Gates. When the raid is complete, it'll be near the end of a sprawling campaign on Venus, after having explored an open world of side missions and loot caches. After taking a risk, trusting an old smuggler, leading you to the mysterious Hidden, uncovering Vex myth and technologies, running strikes for various factions, and all this... you managed not only to fight the darkness, jumping through time to seal off dimensional rifts, but you brought together the Hidden [i]and[/i] the FWC and fought alongside a myth herself, the Stranger. Ikora might say at the end of this campaign, "I doubted you Red Wind. (because we could choose aliases that are already voice acted) I've been given so many reasons to doubt and despair since the fall of the Tower, when the Vanguard were scattered across the system. You taught me to hope once again. For that I will always be grateful, no matter what timeline we find ourselves in. In this time of darkness, you are a ray of light that I am proud to call my ally. I've sent the coordinates to your ghost, to a gift. A token of my gratitude. It's not for fighting the Vex, but for uniting the Guardians of Venus once again. You are so much more than you seem." Then you race off on a sparrow and retrieve exotic loot, yada yada, much happiness, very tears. I know, I know. This probably won't happen and there will probably be all new enemies and what not. And maybe this is a little bit of what I thought [i]this[/i] installment of Destiny would be like. Meh. Fun to dream. [b]TL; DR[/b] Lore and dreams man. Lore and dreams.

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    • Destiny 2 is a prequel. [spoiler]ik this a concept[/spoiler]

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      • 0
        Will you all stop, just because you hear rumors our characters are being left behind just means Kotaku and every other news outlet that says it is horrible journalism because that's only rumors to stir the community, obviously, so quit you worrying, we will get our characters. And in case all of you are sheep, check out a post, by Forbes who also said the same thing. http://www.forbes.com/sites/davidthier/2016/09/29/bungie-definitely-said-destiny-characters-would-carry-over-to-destiny-2/#2d89d6d26c74 "For Destiny 2, the idea is that the Guardian that you have created is something you can bring along with you on that adventure. If you take a look at the way people have played other games for a long period of time, they’ve had a relationship with the same character for a very long time,"

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        • Quit posting your cheesy fan-fictions as "lore". Hundreds of these came out since the Kotaku leak that said we were going to loose our characters. Each of these dumb posts are basically EXACTLY the same in concept and they somehow get dumber and dumber. Guess what? Bungie doesn't give AF about how you think destiny should start. They would have made that mission long ago.

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          • 3
            Why would you want your characters to transfer? I don't understand

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            • Here is mine; Your new character wakes up. The first thing you notice is your Ghost, hovering over a dead Guardian with a dead Ghost. The ground is littered with bodies, alien and mechanical beings as still as the Guardian. "Wake up! Wake up! Please! Tell me! Was it all worth it? What if you were wrong!?" You have many questions, "What are you? What happened here? Who is that on the ground?" The Ghost explains that you are a Guardian, one of the last true protectors of Humanity. "This," it gestures sadly to the dead Guardian, "....I....I can't remember?" Picking up the dead Ghost plays a recording, the final moments of the dead Guardian. Gunshots ring out, a voice calls for retreat. "No! This one is worth dying for!" A sickening thump sounds, a voice yells in pain, alien chirps and shrieks come ever closer. "Guardian, I have *skzt* sustained d-d-dama-a-age in-" "Ghost *cough* I need you to *cough* transfer-" "N-no! You can't go-o like t-t-this! I won-t let y-y" "Listen....That Guardian needs a Ghost... needs to survive....This one....Will do *cough*... Greater things than I..." "B-but" "Trust me....guide him....For me..." The alien sounds get louder, a new sound joins in, mechanical shrieks now join in, weapons are discharged. A weapon is reloaded. "We've been through so much...haven't we?" *Skzzt* "Promise you will have many more..." *Skkkk* The message ends, you are given a moment to reflect with your Ghost. He can't remember a thing now, the dead Guardian's gear is too damaged and old to salvage, his Ghost long dead and unable to connect with his backpack. You are on your own. "Wait, there is something I can salvage!" Your Ghost materialises a Khvostov into your hands. "It was the only thing that survived." Your Ghost is still weak from reviving you. However, the dead Guardian still emanated an extremely faint vestige of light, not enough to resurect him, but still usable . You were able to siphon it, and your HUD springs to life. A siren blares in the distance, alien chatter is heard. "We have to run, Guardian!" "But...." You look at the dead Guardian "We can't just leave him...." "You have his light and his gun, has he truly left?"

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              • Editado por Lxj: 12/21/2016 1:50:12 PM
                2
                How about: You start as a little kid who's parents worked on the traveler, then the Speaker and these 6 other elite guardians in full black come to the planet you're hiding on and raid your little farmstead looking for your father, as they want him to come back and be the leading scientist in traveler research, your mom tells you to hide, and then goes to try help your dad but is killed, the speaker then takes your dad away, and about 16 years pass (During which you're with these rebel guardians.), and eventually you get captured, the ship you're on then gets raided by the rebels and they rescue you, they then take you back to their headquarters and question you about your fathers research, and say that they need your help in finding him. You meet this rebel guardian captain that does morally questionable things along the way, then you arrive on mars that's like a galactic slum, where most of the residents there hate the speaker and his forces, long story short you meet up again with the rebels that adopted you as a child, but your reunion is interrupted, as the speaker now has completed his traveler research, and uses some of the travelers power to destroy part of the planet, with you, the captain and some of the new friends you made on Mars barely escaping with your life. Meanwhile, on the traveler, the speaker is told that he is no longer in command of the traveler project, and that Lord Saladin will be taking over it instead (Thus taking all the credit.). Outraged the speaker travels to a lava world to speak with Lord Shaxx, who just gives him some cheesy dialogue and leaves. The rebels now have to try and talk to your father, and they now have a rough idea of where he is due to a hologram sent to the rebels by a defected guardian (Who used to work for the Speaker.) You arrive on the planet and find the angry Speaker there interrogating your father, and then in the midst of the conversation the rebels attack, killing your father, the speaker barely escapes with his life. In his dying moments your father tells you about where you can discover the plans to the traveler to find its ultimate weakness and defeat it, you try to infiltrate the planet, but shortly after the main rebel base finds out you went there (They tell you not to once you get back to the rebel base after your fathers death.) they send their fleet to help you, after intense fighting you finally transmit the plans to a ship in orbit (Just in the last moments as you and all of your friends die.) and a few rebel guardians barely escape with their lives. Lord shaxx shows up right at the end and kills about 60 guardians with a clever dragon, the last shot of the movie is a rebel guardian handing the plans to the traveler to Eva Levante, to which he asks her, "What are these your highness?", to which she replies "hope". Thanks.

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                • I like the story. I was thinking, destiny is meant to have a 10 year life span, so why not have the characters transfer over but start it in a different way. We start new guardians and play through a few missions. Along the way we meet a guardian and embark on a few missions together and ultimately fall in battle so we take the roll of the new guardian who turns out to be our seasoned y1 chap. Obviously there is alot of blanks but you get the idea. The problem is our guardians and the story have no real substance. I mean, we have no name, just guardian. I'm even pretty sure we've only said like a 1 or 2 lines in 3 years. But either way I don't mind. Hopefully a new start will introduce new weapons and armor that mean something. Out of curiosity, does anyone have a link to any of the leaks? I haven't seen any D2 stuff yet.

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                • I like the idea of having the guardian die, but it might be better if the ghost actually escapes and finds a new guardian, this could show the emotional side of destiny two a lot better than both of them dying.

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                • Will I still have my nlb with me when I die?

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                  • It would be a great idea to set the atmosphere into the game. I'd love this. Humanity in Destiny never really felt weak to me. Guardians seemed like nothing ever troubled them. I'm talking about all dialogue and missions in the game. So I might contradict the grimoire here. If I'm wrong about any of my experiences, tell me. In D1, I never really felt like the odds were against me. I felt so powerful and I never really experienced any sort of loss or despair throughout the campaigns. The only exception would be the Reef's assault on Oryx, but even then, no guardians were reported taken, killed, etc. This story mission would be a great way to set the feeling of how powerful your enemies truly are. And how humanity, despite being victorious the past 2-3 years, is still nothing but shadow of what they were. Small and weak.

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                  • I'm hoping it's just our gear that we're losing and that our guardian will carry forward with all our accomplishments, we saw in RoI that the Fallen were trying to attack one of the towers and that very few remain standing from the height of the city implying our defences are in bad shape so this is my guess as to how Destiny 2 opens (purely speculative): The Cabal empire sends its reinforcements which immediately lay siege to the last city, with our weakened defences the tower falls, maybe the actual tower will be a playable space for the opening mission, thus we lose all our stuff, we survive the wreckage just barely, our ghost bringing us back but with the tower down we can't transmat any of our weapons, armour, sparrow etc and we pick up from there, having to rebuild our arsenal. Maybe with the tower destroyed and the vanguard in ruins, we get word from Osiris and join up with the exiles to take the fight to the enemy and save what remains of the last city.

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                  • I have a better idea: You're a soldier during the Collapse​. You're sent with your team to fight some invading fallen. Everything goes wrong and your partners die. You keep fighting until you can only run or die. You run, then get stabbed by a vandal. Years later a ghost finds you. A new guardian rises. BTW your idea is cool too.

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                  • Agreed. If it turns out that we are not carrying over our Guardian, I would need some type of closure. Whether it is them going down in a blaze of glory, or just being "promoted" up the Vanguard ranks, I'd like something. I actually think it will be kind of cool if your Guardian retires from active combat and becomes a character that you get to visit and interact with in Destiny 2. Offering guidance, missions, providing bounties and gear, etc.

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                    • Editado por SmashvilleViking: 12/21/2016 9:21:38 AM
                      I don't want to lose my characters. I want D2 to feel like a dlc, not a new game! That way, I can complain that I spent $60 on dlc.

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                      • They kill my ghost, I kill them. I don't give a damn how many bosses there are. They're all dead

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                      • This is awesome!!

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                      • Brilliant idea, however as a lot of people are saying "no way, I want to keep my character" Then how about a similar situation, but instead of our own guardian dying how about some thing destroys the tower, all weapons in the vault would be gone, the only things left are what we are carrying. Everyone would get to keep that 1 primary/special/heavy weapon of their own choice, same with ghost shell, ship, shader etc etc

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                        • Editado por Ibex: 1/4/2017 7:52:44 AM
                          The only story opening that would allow me to even consider buying Destiny 2 is one where Bungie gets tossed aside and a competent developer takes over.

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                          • Ummmmm....no.

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                          • Editado por LadiesMan217164: 12/22/2016 10:51:17 AM
                            I think that would probably be the best way to say goodbye to our current characters, if they have to die, it would roll very smoothly into the new story and characters. Especially if our new guardians get fight and kill the bosses that killed our old ones either in separate strikes or in a raid. I also think that having the ability to find our previous guardian's body and be able to take a few old things from it which we had equipped at the time of death (ship/sparrow/weapons) in patrol or maybe the raid if that is where we died. (I believe bungie did say they were improving and expanding patrol). This would make sure that our old guardians weren't completely forgotten about.

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