Jug shield only needs 1 thing done to it. and that is to allow APR to pass it. Nothing more nothing less
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Editado por Seraphamor: 12/7/2016 8:55:49 PMReally? I'm curious to hear what you have to say. [spoiler]Also, GG. [/spoiler]
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Armor piercing rounds should most definitely go through a jugg shield, but a jugg shield should also not be able to tank a golden gun shot when no other super is capable of this (save for bubble and a radiant skin sunsinger with the ram). Jugg shield is a normal ability that can be conjured in a couple seconds at will. No normal ability should be able to almost completely nullify a super ability, it's just ridiculous. A 5 minute super should absolutely win again any normal ability. It's bad enough kids are running jugg shotty to make their no skill shotgunning even easier. Jugg shield also needs a slight nerf as it should not be as strong as it is currently
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Oh, yeah, Armour Piercing Rounds should definitely do that. I think the Sheild Should be added on to the Titan's Health Pool, as opposed to an entirely separate entity.
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Meh I don't mind it being a separate entity but it shouldn't be as strong as it is. It needs a SLIGHT nerf
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Agreed.
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So a super move that takes 4 minutes to build shouldn't penetrate a shield that cools down every few seconds?
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Golden Gun has the APR perk your choice to use it or not. Also the shield itself is an entity so it is not connected to the Titan you are shooting at meaning you take 2 shots to kill 2 entities. Again APR penetration is all that is needed to be done to jug shield any more and you'll make the final tree perk for strikers move back to shoulder charging you.
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Your logic is not sound, seeing as that makes Juggernaut better than Defender Bubble since Nova Bomb can not only take out the Bubble, but also kill it's inhabitants with one shot.
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Only with the shatter perk can it also kill the inhabitants.
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Let's just agree to disagree... I didn't mind shoulder charge. In fact I think it should be un-nerfed.