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Destiny

Hablemos de Destiny.
Editado por GallowsEve: 12/2/2016 8:41:40 PM
49

Vision 47: Existence is cursed.

There is always a chance I am thinking too deeply into it, but every explanation I see for vision 47 feels oversimplified. Keeping in mind the profoundly deep themes presented in Destiny (namely the nature of life, its creation, and its purpose), It occurs to me that this grimoire card could be about something more; The curse (or curses) of existence. Curses are mentioned many times throughout the lore, not to mention Destiny lore is littered with gnostic, hindu, and other similar theistic allusion. So right up the alley of what I'm talking about. It took me a long time (and an unreal amount of research) to think of three things that make sense in the context of this card, so let me know what you think about this. DISCLAIMER: I won't go into WHY creation is cursed, only what I think said curses are. The "why" of it, while interesting, is too much for one forum post and would probably be better served as its own topic of discussion. Vision 47 is about the 3 curses imbued into all creation, and those curses are: 1.) Time 2.) Hunger 3.) Causality Before I explain, here is the grimoire for reference: The first comes in a shadow. A window becomes a door. An ebb becomes a gulf. The second comes in bones. Tithes offering feasts, carrying laws. A path torn, minds shattered. The third does not come alone. It cannot. Our truths woven into their being, desires beyond our own. The first needs the second to fail, the third needs the first to succeed. The second will never cease, yet the first always prevails. The third is born of all outcomes. Unless, all ends flow from the same pit. 1.)Time "The first" being time is the one I'm most confident about. Aside from time being a primary theme in this game, look at the syntax and word choice used here. The "window becomes a door" part should be pretty obvious; you look through a window, but you step through a door. In the lore, characters use methods to peer into different periods of time (FWC's machine, thanatonauts). In ghost fragment: Rasputin 4, Rasputin asks what is presumably the stranger to "teach him how to step", which almost certainly pertains to stepping across/through time/timelines (given the context of the rest of the conversation in that card). In general discussion, time is typically compared to some form of water (most commonly a river). A good example of this is the relatively common phrase "the ebb and flow of time". Also of note, the flavor text on the exotic hand cannon "The First Curse" says "[The first curse] is when death becomes an afterthought". Clear reference to immortality, which is a result of "stepping through the door" of time (Guardians should immediately come to mind). And judging by some of the exo grimoire cards, living forever to fight an eternal struggle with no rest may not be the greatest thing. 2.) Hunger Keep in mind, "hunger" can manifest in many different ways; survival, desire, ambition, affection. Hunger is mentioned many, many times in Destiny and always with a negative connotation. Given that "hunger" is often referenced in relation to the Ahamkara, it's no surprise that bones are mentioned in vision 47. Ahamkara speak through their bones, and always seem to speak to the desires of the listener. Almost like a sort of temptation. "Offering FEASTS" to satisfy that hunger for power, longer life, etc. The last part is an obvious reference to Toland, who let his hunger for knowledge get the better of him. It consumed him, ultimately leading to his death. Side note: Ghost fragment: Exo 3 mentions that "survival is a curse". Pretty profound thought, and actually kept me up at night pondering existence. Anyway, it's not hard to grasp hunger as being a metaphor for survival. It's a fairly common metaphor. 3.) Causality This was the difficult one, but I finally landed on causality as "the third" in vision 47. Causality can be a difficult thing to wrap one's head around, but it is something that has always interested me. My boy Oryx pondered causality a few times in the books of sorrow, more or less to acknowledge that the system of cause and effect present in our reality serves to enslave the will. A curse. Cause cannot come without effect, and effect cannot come without cause. That is the nature of causality; It cannot come alone. It is the born of all outcomes, meaning every outcome of anything is simultaneously the effect of said outcome/cause of next outcome. The word "acausal" is mentioned a few times in the plot, usually when dealing with one of the more powerful things in destiny. I mean, escaping causality would mean defeating death. So the curse of causality may be escapable, and I feel like it's a much larger part of the plot than it seems. Guardians seem to also have some measure of control over causality. Side note: The flavor text on light beyond nemesis is an interesting thing to google that relates to causality. Here's the fun part! Relating the three: The first needs the second to fail, the third needs the first to succeed. The second will never cease, yet the first always prevails. The third is born of all outcomes. My way: Time needs hunger to fail, causation needs time to succeed. Hunger will never cease, yet time always prevails. Causation is born of all outcomes. The first (Time) needs the second (hunger) to fail. This is because everything in a realm of time must end, but everything in a realm of time also hungers to exist. This hunger to escape time, and therefore death, MUST FAIL otherwise time is irrelevant. This applies to everything, not just lifeforms. Stars hunger for fuel, and will eventually succumb to entropy and "die". In ghost fragment: darkness 2, it is stated that "no sun complains about its death. Life is the problem". I imagine self-aware life does indeed cause a unique problem for the curse of time. Although all that exists has "hunger", this type of life is the only thing with the means to overcome time and exist indefinitely. Causation needs time to succeed. Causation can only exist in a realm of time, where everything has a beginning and end. Birth is the first link and death is the last link in the chain of causality; This is without exception, and applies to everything that exists. Which brings me to the next part.... Hunger never ceases, but time always wins. As stated earlier, hunger in any form is the hallmark of existence. However, all types of hunger will inevitably succumb to time and therefore death. This one isn't too difficult to grasp. Causation is born of all outcomes. No matter what happens, everything in the realm of causation is an effect of previous events and a cause for future events. All outcomes lead to an effect/cause.
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