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Editado por tiptronic22: 11/17/2016 6:56:30 PM
50

Why are high ROF primaries the Meta....

So this is something that has baffled me for some time now. Why no love for the new Hopscotch archetype. To me a lower rate of fire gun should be high risk, high reward meaning if you land your crits the TTK should be very good, if you miss your crits you are going to get destroyed. As it stands now the high ROF guns in general rule the meta . As an example I was excited to hear the Hopscotch was coming back until I learned it had the worst TTK of any pulse (that medium fire rate class) Here are some numbers: Grasp/Clever dragon type pulse: .80 TTK 3 burst (8 crit 1 body) Hopscotch Pilgrim/Nirwens Mercy type: 1.00 TTK 2.33 bursts (6 crit 1 body) What that means is you can even miss a few shots with your Grasp and still kill a Nirwens even if the Nirwens doesn't miss a single crit. To me something is broken here. What are your thoughts?

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  • Friend you're 100% right we all want Bungie to tell us why every type of pulse rifle kills in three bursts.

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  • Cuz Bungie thought 3 burst kills for all ROF pulses was a great idea.

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    • Your dream exists. Parthian shot (spare change archetype) - .73 ttk (2 bursts 6 headshots) Land = win Miss = lose

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      • I call it the CoD meta. fast firing spray and pray weapons. Destiny never used to be a twitch game in the same way that CoD was, but Bungie have morphed the game into a pseudo clone.

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      • Clever Dragon Ldr shortfaze /quickdraw

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      • It's always been the case, or at least my opinion, that in PVE you need "Power" for DPS and PVP you need "Speed" for killing guardians. Every weapon rebalance has made certain archetypes require different skills to use. The fact is, Destiny's maps are not really assembled for Long Range gun play. There are too many choke points, narrow hallways and tight spaces. Things like Grasp my Malok😏 have low zoom scopes/sights in order to aid close to mid range engagements. Their Fire rate allows for lesser skilled players the freedom to miss shots, recover and kill you in the time it takes High impact variants to kill them. I was a huge fan of Lyudmila D but I have since realised that due to its adjustment, it has become a "precision" rifle, much like that of a Scout. It's slow Fire rate is intolerant to bad aim and recoil control. The same goes for Auto Rifles as well, most of the higher impact Rifles Fire too slowly and don't have the magazine size to aid in poor accuracy. The fact is, a faster fire rate caters to lesser skilled players who can't aim and time their shots. As this is the majority of your player base, this means that your skilled folk can use the same guns and essentially do extremely well with little to no effort. I will leave you with this [b]Take the path of least resistance[/b]

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      • Editado por Nëfërātā: 11/19/2016 4:47:01 PM
        I'm laughing at clever dragons (of course I got one), but VEX MYTHOCLAST/SALADINS VIGIL. OMG People underestimate vex now. As a matter of fact I got my 50 primary kills for the last supremacy weekly in 4 matches. Pfff. This gun shreds in close-mid. Vigil handles the rest. Idk why people cuss and swear about shotguns. Fusions are way more dangerous. People just refuse to break metas... [spoiler] Don't [b][i][u]NERF FUSION RIFLES[/u][/i][/b][/spoiler] 😋😂😂

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        • I still use a villainy on bigger maps with bracedframe, counterbalance, glass half full. It outguns a lot if there's abit of distance between you.

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        • Bungie nerfs is what happened. They didn't like those archetypes of pulses doing well, so they nerfed them,

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        • [quote]So this is something that has baffled me for some time now. Why no love for the new Hopscotch archetype. To me a lower rate of fire gun should be high risk, high reward meaning if you land your crits the TTK should be very good, if you miss your crits you are going to get destroyed. As it stands now the high ROF guns in general rule the meta . As an example I was excited to hear the Hopscotch was coming back until I learned it had the worst TTK of any pulse (that medium fire rate class) Here are some numbers: Grasp/Clever dragon type pulse: .80 TTK 3 burst (8 crit 1 body) Hopscotch Pilgrim/Nirwens Mercy type: 1.00 TTK 2.33 bursts (6 crit 1 body) What that means is you can even miss a few shots with your Grasp and still kill a Nirwens even if the Nirwens doesn't miss a single crit. To me something is broken here. What are your thoughts?[/quote] Because year one suros was op as fuk history study it don't be like Van Jones with the white lash bs ;)

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          • Love Nirwens Mercy got a great one a while back. It wrecks Counterbalance Braced Frame Feeding Frenzy

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            • The higher the impact, the more risky yet also rewarding it should be. There's no point in using high impact primaries at all right now because they always kill slower than high RoF weapons.

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              • Bungie's idea of balance is what to eat in between their Super Size Double Meat Double Cheese Big Mac meals and their All You Can Eat Pizza Hut Buffet. There is a 10min window they just havent worked out how to manage. Apparently they also manage a video game called Destiny with a "functioning" PvP element. I dont like to spread rumours usually, but I have some reliable sources that can confirm that such a game element does exist, in theory. And that they are a part of it. The actual result of their efforts to create and manage the PvP element of this Destiny game are the equivalent of what their bodies produce and expel after consumption of the above mentioned diet.

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              • Kquite easy to understand, high impact/low rof weapons simply don't differ enough in damaged compared to the opposite side of the spectrum.

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              • I just want to throw this out there, one archetype of each primary type is going to be shitty. That's the problem with having multiple archetypes. It looks cool and it makes it look like there's diversity, but in pvp, it just makes it more of a headache to balance 3 different archetypes and make sure they're all viable. There will also always be a better choice when it comes to archetypes. It's doesn't just affect PR's. People tend to avoid the first curse archetype of hc's because they kill in the same exact time/slower as the mid RoF archetype of hc's so there's not much incentive to use the low RoF archetype. This affects pretty much every single primary type. Hc's, AR's, PR's, and scouts.

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              • Spray and pray v.v

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              • Not sure why balancing these weapons is so dang hard. Just give every primary a 0.80 TTK and be done with it

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                • Colovance's Duty will always be my crucible Bae. I think the high rof is to try and get shots off before that shotgun warrior gets to you.

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                • They need to buff the damage so it can two burst low armor guardians. Clever Dragon doesn't need a nerf. They honestly need to revert all Pulses back to how they were when TTK first came out. Give auto rifles a slight damage buff and fix the acccuracy issues on handcannons while increasing the damage falloff.

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                  • Use The Messenger, favorite primary to this day. Barely any damage falloff and its a two shot kill if u land crits

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                    • unfortunately, logic has never actually entered the playing field as a viable way of balancing anything.. your math shows the ttk, does it take in to consideration (I don't use pulses so i'm not in my element) the difficulty in using say grasp to hit those 8 crits, or is the aiming and recoil basically the same for all.. for example, if you took all for weapons with the exact same roll, does that change anything or is the ttk the same and therefore, from the math perspective, you should shoose the grasp over nirwens becuase it simply does perform better.. making nirwens obsolete and useless..

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                    • I'm just biding my time until the rebuff so people can cry about my mid rof braced frame/glass half full/head seeker pulse haha.

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                    • Get out of here with your facts Nobody wants to hear that

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                    • Well the meta used to be all about high impact. So it's shifting around. People always complaint about the meta but fail to recognize that as of now almost every weapon archetype has had its time in the sun. Albeit some much more time than others.

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                      • You are looking for things like logic or balance which they don't look for. They simply like to rotate the meta. This is the one we are in. Soon enough they will buff this and nerf that and move into the next one. your hopscotch for instance (not mine mine was a monster....) Yours though is a medium impact. They had their day last year with the Nirewn's. That lasted about as long as I would guess the dragon will last which isn't long. Nirewn's at that time was a beast then they nerfed them to where they are now. It is the flawed logic of giving different weapons a moment in the sun or some stupid shit.

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                        • Yeah, I mean HCs are like a low rate of fire weapon and you will always lose a 1v1 against a grasp and that kind... I think as well, if you land your shots on a low rate HIGH(?!?) impact gun it should mean something!! (Just to clarify, with HC I don't mean TLW!!)

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