I think there should be a given perk from using Raid weapons in the Raid. The retalitory tracking bombs when getting crit kills on adds should be supressed when using these weapons.
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#Destiny
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5 RespuestasLol some dude in the raid told me to stop getting head shots. Okay bud sure let me take and extra 2-3 bursts per enemy so they can flood our side faster
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7 RespuestasIt's only dregs who do this, btw. In case you were wondering.
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2 RespuestasOther the other side some players might prefer the add threat of the seeker orbs. They provide a nice little additional threat to the Splicer enemies to give them a bit more character. Are they annoying? Absolutely, and that's why I love them.
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Was hoping outbreak primes swarms would track and destroy those...was sadly disappointed
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That's why I use a shotgun, let that little floating SoB get into my kill range and blam! It doesn't know what hit it, have tried with AR but it's like the Borg it adapts "they're animals man".
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6 RespuestasHigh impact Scout Rifles with Explosive Rounds will one shot crit-kill dregs without activating a Retaliatory Bomb. The impact damage applies first, so the explosive damage is what kills them. And as an added bonus you can one shot shanks :D probably the most ideal Legendary weapon option for the Raid :)
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1 RespuestaEditado por Gemini_Jupiter: 10/21/2016 10:46:31 PMI agree. Let's make raid weapons revolve around precision hits and precision kills but then let's troll and make that entirely stupid by punishing players for using their raid weapons as intended. Should be the other way around like it comes out of the shoulder or leg of you hit that.
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Those things do get annoying
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Just body the ads so there heads don't blow off
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Exactly what I was thinking
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I love being punished for critical hits. Like who the fracks idea was this...
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Naw it shouldn't negate them, it should turn it against the splicers. So then they have to waste their ammo trying to shoot down those dodgy little bastard
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2 RespuestasIn case no one else noticed/posted this if you use a weapon with firefly it seems to blow it up. Ive been using the gunsmiths Tuonella scout with triple tap and firefly and I noticed they down spawn those seeking siva clusters on head shot kills. Has anyone else noticed this?
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1 RespuestaIt was probably Luke Smith's idea to give us an exotic weapon which promotes precision and send us into a raid where enemies explode on precision kills.
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Or git gud
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2 RespuestasJust use a high impact scout with explosive rounds, the explosive rounds kill them so no orb on headshots
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Nice, only really relevant in phase 1 but cool none the less.
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Instead of "bonus damage and agility" let's have bonus damage and siva swarm suppression. Though that doesn't help against the javelin grenades the dregs can chuck across the map
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8 RespuestasI usually just pull out dark drinker and guard, it takes 1 ammo from your sword and about 5% of your health, by far the easiest way to deal with them and it gives you plenty of time to get back to ad control.
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Why?, at least those you can blow up, try doing the same to a Shrieker or a Vex sniper with void bombs.
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Yeah what the hell is uo with this nonsense? Getting punished for headshots!!!
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You want to make the raid...easier.... No
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1 RespuestaNERF PVE, ITS TOO STRONG [spoiler]kids these days I swear[/spoiler]
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That just gives the Raid a challenge.
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17 RespuestasIt should not take 3 shots with a scout to destroy them in hardmode. Why does it take more ammo to kill the stupid orb than it does to kill the enemy that spawned it in the first place? Poor design choice. It should be one bullet destruction. None of this shoot the orb, it changes direction, shoot the orb again, it changes direction again, shoot the orb and it pops.