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Editado por DSharp018: 9/15/2016 2:34:38 PM
68

Why the ToM nerf was Uncalled for.

With the recent major patch, bungie has changed the touch of malice so that it removes the blessing of light buff from the player if used together. Their reason for doing this was they said that they wanted the weapon to be used for KF only. Now, this is fine and dandy and all, but bungie missed a few marks with this one. Here is why. 1. The weapon, without its final round perk, is pretty lackluster. Due to its small magazine of 11 bullets, and damaging aspect of the repeatable final round, the gun tends to lose practicality when it comes to dishing out damage while also avoiding damage. Just about any primary in the game will do more for you in terms of survivability (something that in hard mode raids comes before anything else) 2. They forgot about flame shield, force barrier, and armor of light. While two of these require a melee charge, the other one is simply a more stationary, more effective variant of blessing of light. And while it is harder to use, it can still serve the same purpose. 3. The actual time in the raid that you spend using the gun with an invulnerability buff. Altogether, you use it for 2 bosses, out of 4 in the raid. Out of 5 total encounters. For the sisters, you have the invulnerability for a grand total of at most, 80 seconds, assuming your runner is a badass and can do the loop in 20 seconds. And you can spend 30 seconds dpsing each sister. That's still a good portion of the fight without the protection. For oryx, you get a bit more time, about 45 seconds of invulnerability each round, but you only really benefit from having the weapon during that brief moment of about 5 seconds after oryx slams his fist and his chest opens up. Repeat that 4-5 times and the touch of malice only really shines in this fight for about 40-75 seconds altogether. Out of a 10 minute fight or so. It gets worse, compared to the time spent in the raid, which can take as few as 45 minutes, or more realistically, about 2 hours for pretty much every group I've ever been in. And you see that the roughly 2-3 minutes of usefulness that ToM gives its pretty heavily outweighed. 4. The creativity and skill required to "bubble dance" Going a bit off from the other three we have the argument that using the touch of malice with a blessing of light buff requires a fair amount of skill, as it requires simultaneously keeping an eye on your health, aiming at a precision target, knowing where you are and where the bubble is, avoiding weapon fire, and keeping an eye on your surroundings. Compare this to when you have the invulnerability, where you only have to worry about aiming, and you can see that there is a fairly large skill requirement gap between the two situations. Why does this even matter? Some game developers believe that while some strategies developed by players may allow one to complete a task faster or easier than others, the general level of skill and inventiveness involved in doing so, outweighs the original design path for an event or encounter. In short, bungie's claim of making the weapon a KF only weapon, was pretty much BS when you don't even need the gun for 10% of the raid. Now this wouldn't be soo bad if we could swap primary weapons on the fly instead of spending 8-10 seconds in our inventory, but that's a case for another day.
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