The point you might be missing is that without all of those three hurdles the HC goes from viable on the hands of the skilled to the only viable choice for the skilled.
It's a fine line they're walking with hand cannons and scouts. They're essentially the same gun type and creating a balanced distinction doesn't seem easy.
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Editado por tmenke88: 9/14/2016 10:33:58 PMI don't see where there's confusion..scouts are really good at medium to long range. They are harder to handle at close range because of scopes and zoom. HC's are good at medium-short to short range. They handle better but the sights make hitting accurate shots from a long distance difficult. Severe damage dropoff from these ranges would also hinder them. Pulses kind of fit somewhere right in the middle of this two. They can be used at longer or shorter ranges and still compete but would get outclassed by scouts and HCs closer to the extreme short and long ranges. Autos are medium range to short range. Similar to pulses with less range but obviously full auto.
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Editado por Technohydra: 9/19/2016 8:31:38 PMThe problem is, a lot of the top players have already come to this conclusion, and it's a function of having the best bullet efficiency of any primary gun. This has already happened, so I don't see the point in worrying about it. It's the normals and casuals I'm concerned with.