Okay guys. Private matches are live. I have been racking my brains trying to think of fun and clever uses for PM's. So that my clan and I can use it to kick back and have some laughs. You know "Private Match n' Chill!"
I want to hear your creative ideas for Private Match scenarios. Sure we could just play various game modes or 1v1 each other. But what are some of the most creative uses you can think of?
So far the best one I could think of was: "6 v 1 No Radar Hide and Seek". Everyone has to turn off their Radar and hunt down the solo player.
[b]Edit: So many amazing ideas! Keep them coming![/b]
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I have an extremely fun private match game type that my group has been playing since MW2. Over the years we've moved it through several games and it's always a blast. We recently figured out how to play it on Destiny! [spoiler]Unfortunately, none of you will know what it is!!!! MWAHAHA[/spoiler] [spoiler]Seriously though. When we get our YouTube channel up we'll release it to the general public.[/spoiler]
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1 RespuestaPrivate matchs join sniperguy6227 ps4
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Editado por Taste My Broth: 9/15/2016 4:12:40 AMBest idea 2016-2017 [spoiler]hide and seek[/spoiler]
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All inferno, all the time.
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2 RespuestasLast word high noon standoffs Start with your special equiped Throw a pulse granade and on the 3rd pulse draw and shoot!
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I like inferno rumble on the biggest maps
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2 RespuestasThe Thunderdome Six or max amount of stormcallers. Mayhem rumble. Stand in a big circle. All activate stormcaller. The last one alive wins
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1 RespuestaBump for later?
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11 RespuestasWhen ROI drops: Step 1: Get Sword Step 2: Get Memory of Radegast NOVA BOMB VOLLEYBALL!!!
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Forget where I saw this but it's hysterical! Name: Joust Map: Crossroads Rules: 2 guardians (one on each side across the gap) will run into those lift pads that fling you across the map and use your sword and try to swing into each other and get a kill with your sword. SO FUNNY and a must play private match game mode! ALSO... Professor Broman came up with a really great one called "Stampede" so hit up his youtube channel to watch his video about it or I will link the video here: https://www.youtube.com/watch?v=a_5BX_zF00E Have fun Guardians!
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2 RespuestasNo lands quick scoping lol. That all I got.
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1v2 mode or similar ratio. The team with less people can only use snipers, and the team with more people can only use fusions. The fusions have no hud. I played with my trials team against our best sniper and it was a ton of fun. Also no abilities. Another thing we did was free for only side arms, no hud, on The Anomaly map. No abilities. I see a lot of a large team games but remember you can have a lot of fun with any amount of people.
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2 Respuestas[b]Murder in the dark[/b] No HUD 1v6 elimination. All guardians are the same class, decked out in head to toe Desolate armor sets (or other matching armors and shaders to look as identical to one another as possible). Everyone must walk around (no sprinting) with their shotgun equipped. One guardian is the murderer and must dispatch the other team without being caught in the act of murdering. Shotguns, melees, and grenades are all viable killing options. Members of the hunted are not allowed to pursue the murderer unless they actually witness him/her in the act of murdering (or planting a grenade, etc.) The hunted team is on honors system to not just camp in one spot and not to completely avoid other guardians they see. No voice chat either. I've played a version of this in real life but where you draw card and no one knows who the murderer of that round is, but hopefully the matching armor sets could bring the same heart pounding suspense into Destiny. What do you guys think?
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5 Respuestas[u]Cat and mouse[/u] 1v5 Map: first light, vehicles enabled One is in an interceptor and other are in sparrows. The Cat(interceptor) has to run over everyone else on sparrows(mouse). Try that on elimination!
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6V6 Elimination Sniping no scope only :D (can't revive teammates)
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1 RespuestaStuck! -Use sticky grenades only
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"sardines" HUD disabled. One player hides while the other players stay in menu so they can't see the player. When another player finds the first player they hide with him. This continues until one player hasn't found there first. This player is now it.
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Mayhem clash on frontier Each team stands around flat rocks and nova bombs across bridge
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7 RespuestasI have a few: "Invisibility Tag" One person is "it" and has to melee other people to tag them. Just like normal tag. The catch is, you can only tag people if you are invisible. Backstab is not allowed for obvious reasons. "Pin the Tripmine on the Guardian" Got this from the Buzzhards (check out their channel). On Pantheon, one person sits behind the waterfall while people stand on the large middle crate and try to pin the tripmine on the guardian. The guardian sitting is required to have minimum armor. "Hide and Seek" Who doesn't love hide and seek? The person seeking has no HUD, and everyone else hides. If you had a childhood, you know how this works. "Ice Cream Cone Battle" Sword hilts only. Nuff said. "Drunk Guardians" Make your inversions opposite and change the button layout to something without looking. I've tried this, and it's funny to see the bullets go nowhere near you. I have a ton more, but these are just a few. Others include "My Flag!" and "Battleship". Have fun, Guardians! [spoiler]The luckiest seven you will ever meet[/spoiler]
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revolutionary war, 6 on each team standing in a straight line across from the other team, no scoping with nlb
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Editado por PapaSubpar: 9/15/2016 2:10:08 PM[b]Update:[/b] Last night my clan and I were finally able to pull enough people in to mess around with PM's. We had a freaking blast. We played a version of Hide and Seek/Infected Mode: Inferno Clash 6v1 Timer: 30 mins (Just to avoid time running out) Score Limit: Max ( Probably not needed bu just to be safe. To avoid kills ending game) Note: Large maps seem to work best 6 players/ survivors go and hide on the map. They have a total of 2 mins to find their spot. Once 2 mins is up, they can not move from their hiding spot, and the solo player is able to begin hunting for them. The solo player is the infected: The infected hunts out the 6 players/survivors. When the infected player discovers a survivor. The survivor can try to run away from the infected, but they may not attack them. The infected has to tag and kill the survivor using whatever means they wish. When the survivor is killed by the infected they have to switch to the infected players team. (You do this by bringing out your ghost and holding right on the D-pad to switch teams.) [b]Also during this time, the other survivors are free to try and find a new spot to hide (since new infected members may have seen where they hid in the start of the round, but this could be risky since the infected could possibly catch them if they come out of hiding)[/b] Now there are two infected to hunt down the player that joins when caught. This continues until there is one survivor left on the other team. That survivor is considered the winner and will be the infected for the next round. You may want to change maps for each new round, just to keep it fresh It was a lot of fun. We were giggling like idiots the whole time.
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4 Respuestas12 people Mayhem rumble Nuff said
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Editado por gaming fan 2548: 9/15/2016 1:02:12 PMHalo Reach infection Mayhem : for zombies Zombies use swords Humans use UR and sidearm or Handcannon and shotgun, no ammo pick ups for Humans Maybe Mayhem supremacy, if you pick up an ally crest, you can get one spec ammo pick up. EDIT: for more of a reach effect, sword hilts only on last man( to represent the over shield. Zombies can also shadestep (evade) but no blink
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Here's a few ideas from me and what i've seen or made up (My own) 2nd Punic War: Fabian Vs. Hannibal: Either 6v4 or 6v3 Elimination and is played on ____ The full team is the Italian Army of Hannibal, they will take up position inside one of the buildings and keep post their, the other team is made up of full titans with the Fabian Battle Strategy as their primary and whatever they want as their secondary. The Goal is for the 6 side (Hannibal) to win and keep the building while the goal of the Fabian Titans is to Eliminate the other team and take over the building (A.K.A Italy). You could make it more challenging with no HUD for either teams. Colonial Wars: 6v6, people line up to form lines on each side of the battlefield. Hip fire only, can only fire as a group. World War: 6v6 on First Light with the white Khovostaf as your only weapon and able to use the vehicles. (My own)Battle of Twilight Gap: 6v6 Clash on Twilight Gap. The two teams will be of the Fallen and Guardians. The fallen team will have consist of a mixture of Dregs Promise and Queensbreaker Bow (must have at least 2 of both of them) and the "leader" will have a Skolas Mask with the Lord of Wolves and Tanik's Cloak. They can only use these weapons. Guardians will be able to use foundary weapons sold by the gunsmith (bonus points if you can be dedicated enough if you are lore friendly). Neither side can use heavy weapons, grenades, or supers. ( inspired by Rosemonatti) Assassin in the Dark: A team of 5 guardians are guiding a civilian across one of the big maps, but there is a problem. Their hud's and guns are malfunctioning, and their light is being suppressed, and the brightness is completely gone.. The only thing they have to use is their melee's and their trusty (Insert whatever weapon you guys want here, I prefer handcannons for a challenge). The civilian cannot fight back though and cannot jump, they are just civilians afterall. The guardians must be on their toes as there is an assassin out to get them, if the civilian is killed before they can make from Zone A to Zone C (Or Vice Versa) then they have failed. Rules: No Hud for the full team, and brightens is 1 for everyone The team of 6 will have one civilian that they must keep safe, the civilian is not allowed to fight back or use any abilities (that means more then a normal jump as well). The guardians can only use Melee's and (insert whichever weapon you want) The Assassin can only be a Bladedancer. The assassin can only use melee, grenade, and a shotgun. The Assassin is given 2 minutes to set up before the civilians can move from their spawn, and they have between 5-10 minutes of succeeding. Modifiers: Beginner: The team must make it from one side to the other without the civilian dying, and revives are allowed for the guardians. The civilian team win if the assassin is killed or if they make it to the end before the civilian dies, but loose if the civilian dies at all. Intermediate: Revives are still enabled but now the guardians can only win if they make it to the end with the civilian alive. Advanced: Revives are Disabled for the Guardians Survival: Everyone is now a civilian and it's a survival of the fittest, you've got to run and pray he doesn't find you. The last survivor wins if they cannot be found. There is no objective except to survive, but now instead everyone has no HUD. (my own) Safari Zone: A lone pokemon trainer enters the Safari zone and has 5 minutes on Mayhem Clash to catch as many pokemon with "pokeballs" (Sticky grenades). He can only have one at once tho, to give the pokemon a fair advantage. The pokemon cannot kill and only run, but can use their supers to survive. If a bubble titan however, they are not allowed to stay in their bubble. Go through everyone as a pokemon trainer and see who the very best truly is. (my own) Riftball: 6v6 Striker titans. Max armor, melee only. You have one designated ball carrier with juggernaut and only they can get the ball. Who will win? (My own) Gorgon's Labyrinth: Your basically doing Hide and Seek Gorgon style in 6v6 Mayhem clash on one of the big maps. The Gorgons can only be hunters and can be of whatever kind and comp they choose, from gunslingers to nightstalkers to bladedancers; they are allowed to do anything they want. Their goal is to find and kill your team through whatever mean's necessary. The goal of the fireteam for VoG is to make it from their Spawn point to the other spawn point without getting caught or killed. Rules: No Radar allowed for anyone Gorgons can use all of their abilities and guns to kill you. Gorgons must keep moving on a regular basis though Guardians can only use white gear and can only use their primary to kill the "gorgons" No Snipers allowed from anyone as it gives away position and provides an unfair advantage Gorgons have 2 minutes to set up before the the guardians can move. Modifications: Beginner level: they have to actually kill you and you can revive and come back Intermediate: Although they have to still kill you, you can no longer be revived if you die Advanced: Gorgons are now allowed to have their Radar on. Vault of Glass: You are now in the Vault of Glass, if any of the Gorgons see you then you have 10-15s to kill them before your forced into a wipe.
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Rickon Stark Game mode: mayhem clash 6vs2 Map: any that is open or long 6 titans with twilight garrison vs 2 nightstalkers with quiver. Titans are given a couple of seconds as a head start. Hunters must use bows to take them down. If all titans are eliminated hunters win. Hopefully titans are smart enough to zig and zag.