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publicado originalmente en: Notes on the Hand Cannon.
9/13/2016 8:39:17 AM
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Anyone defending this post simply doesn't understand what's being discussed. Triplewreck's video was very clear. Within the effective damage range (before any damage falloff) he slowly aims the reticule on the player's head, waits a second, and fires. The bullet hits the wall. He does it again, slowly aims the reticule, fires- the bullet hits, but is a body shot, even though the reticule was clearly on the player's head. He does it again, slowly aims the reticule, it misses completely. Sometimes it hits, sometimes it misses. There's no defense for this. This means that there is simply an RNG factor built in. Two players could be engaged in a 1v1, and one player should win because he landed shots first, but RNG decided those shots should miss, giving the other player time to kill. This is just simply unfair, as it is a determining factor in a fight that is completely random and outside of a player's skill. It's great that Destiny is moving towards private matches, but the game will never be taken seriously in a competitive sense as long as RNG is determining who wins a fight. As I said, if you're defending Bungie or this post by DeeJ, you simply don't understand the issue at hand, which is fine, but please refrain from commenting. It's not helping.
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