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Editado por DeeJ: 9/13/2016 12:15:38 AM
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DeeJ

Notes on the Hand Cannon.

Guardians, Recently, our conversation as a community has included a spirited debate about the role of the Hand Cannon in Destiny. We had that same chat in our own house. Here is a statement that our Sandbox Design Team created together. Those are the developers who work on the overall gameplay in Destiny. These are their words. [quote]Hello Destiny community! Due to a recent resurgence in feedback about “Ghost Bullets” we wanted to take a minute to explain how and why the weapons in Destiny behave the way that they do… “Ghost Bullets” is a community-coined term that is being used to describe the frustration of missing the intended target due to weapon stats. The bullets aren’t disappearing, they just aren’t hitting the bullseye. Internally, we would call this specific aspect of a weapon “Accuracy,” which is one of the values embedded in the Range Stat of every Destiny weapon. When looking at Destiny weapon archetypes, we wanted players to be able to assume a weapon’s traits through visuals and an intuitive understanding of how weapons work. Players can make the assumption that barrel length, and stability (stock) will affect the accuracy of a weapon class. These types of distinctive behaviors make for fun and interesting choices within the action simulation. In short, Hand Cannons, with a relatively short barrel and no stock, are not intended to be long range precision weapons like a Scout Rifle or a Sniper Rifle. Instead they are big, heavy, [u]pistols[/u] that pack a large punch. If you can control the kick, and close on your targets during combat, you will likely (as our friend Variks says) “Kill them dead.” We want to very sincerely say that this communique is not meant to be argumentative or belittle any of the consistent feedback we’ve received on the subject. Regardless of how “correctly” the game systems are working, the core message is that shooting a Hand Cannon during high skill gameplay can feel inconsistent and/or frustrating for people. [b]We hear you, and we are always looking to improve on that experience.[/b] While it’s unlikely that we would completely remove Accuracy as a concept from Destiny weapons, we will investigate alternative options to balance Hand Cannons vs. other weapon archetypes. Destiny is a game that will evolve as players push, pull, and build the world. You are wonderful people, the best community, and passionate about this game in a way that pushes us to always be our best. Thank you for playing, and thank you for reading.[/quote] To reiterate that the game makers just said: These conversations are never finished. Keep telling us what you think about the gunplay and the balance in Destiny, and us community guys continue to add your voice to their discussion about our creative process. [spoiler]Moderator edit: This thread has been moved to the #Destiny forum. See [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]Cozmo's thread[/url] for more information about the #Destiny tag and its uses. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]
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  • Editado por UPharaoh: 9/14/2016 4:55:51 PM
    Triplewreck destroyed any argument Bungie has with his now popular video. Ghost bullets or this so called "accuracy" is completely RNG. Even on the first shot or pacing shots ridiculously slow will result in RNG bullets, and here Bungie is basically saying "f*** you" to the community. Sometimes I wonder why I still play this game which is run by pompous individuals who think their opinion is the only correct one. GG Bungie UPDATE: I didn't think my comment would get this much attention but there seems to be some misconceptions about what I'm saying or what Triple proved in his video. The issue I, among many others, have with HCs right now is there is no way to predict whether a shot will hit or not even in its intended range. What Triple's video showed was how in the same situation with nothing changing in terms of position, range, or initial aim, the bullets are random. How is this good for a competitive shooter? Imagine Scenario A: You hit all your shots and kill a guy. Great. Scenario B: Same situation, only this time your bullets don't register and you die. Frustrating isn't it? The fact is Bungie was right to nerf the range on HCs. That keeps them at a good range while leaving room for Scouts to cross map. This random accuracy hidden stat is the issue. A simple HC damage falloff at further ranges would fix this. It would mean our bullets hit but not as hard, instead of not hitting at all even if it looks like they should.

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