So, when are you guys gonna nerf Warlock melee range?
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Go home you're drunk
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Well, warschlocks have to put up with Glide. They need something good to counterbalance it.
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Just buff the other melees on par.
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The whole point is for the classes to have different strengths and weaknesses. The warlocks are strong on ranged melee but weak in other areas. Titans are weak on melee range but strong I other areas.
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Hunters have the worst melee range.
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Titan melee is shorter than hunter and hunters have 2 ranged melees, throwing knives and smoke.
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Actually its been proven by tests that titan range is further than hunters. And I was excluding charges as that differs.
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From demigod257 back in july: [quote]-Basic Melee: 100 dmg, all classes, 4 meters -Storm First: 110 dmg, Striker, 4m -Disintergrate: 110 dmg, Defender, 4m -Throwing Knife: 100 dmg (130 precision dmg), Gunslinger, Thrown -Blink strike: 100 dmg, Bladedancer, 5.8m -Energy Drain: 110 dmg, Voidwalker, 6m -Scorch: 100 dmg (+25 burn 3.5sec), Sunsinger, 6m[/quote] Titan melee is 4m and blink strike is 5.8.
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This is all wrong
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That's a charge against a nominate and blink strike was actually nerfed as well...
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[quote]So, when are you guys gonna nerf Warlock melee range?[/quote] Whenever Warlocks get an evade.
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Yeap this^ This blam! Melee has more range from my shotgun just lol
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Ooh, I found the Warlock!
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Well, that explains why you decided to insult me like a child.
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Ooh, I found the Warlock!
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Why? It's fine as it is.
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He means the thunderstrike with amplify. The range ia ridiculous. I'd like to see that it loses damage when the target is further. Not much but still. maybe a perk that makes it longer but there is a huge damage fall off.
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Why would they need to nerf the melees? Damage-wise it's pretty weak.
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Did you not read what I just said? I said melee [b][i][u]RANGE!!![/u][/i][/b]
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Lol they should nerf it
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Yes.. I can read.. I was just pointing to the fact that, while ranged, the attack isn't ridiculously powerful.
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