Arc Blade's too easy to shut down with a shotty, but more difficult to take out with a sniper. Hammers on the other hand are easy to take down with a sniper, but pretty hard to take out with a shotty. I think it's good to leave it the way it is so you have to play a specific way to shut down a super.
English
-
no. just no. for 1 even if that player doesnt have a shotgun they can just run away all titans can easily out run blade dancer and all warlocks can easily shotgun melee them. blade dancer is starting to be crap again and so all hunters are kinda poopy, gunslinger can get a max of only 4 kills per super, shadowshot can get 3 max if lucky and 9 times out of ten blade dancer gets shut down by sunbreaker, storm caller, nova bomb or fist of panic. i think its very unbalanced that warlocks and strikers have 2 wide area of effect supers and hunters have none
-
It's not a fist of panic if you're using it to save your teammates it's only a fist of panic when you use it on an enemy you could have easily killed
-
Editado por MistaeksWereMaed: 9/6/2016 1:35:13 AMRoaming supers are actually alright though. You just need to know when you can and can't pop it. If you pop an Arc Blade at the right time you can get 4 or 5 kills. For what a blade dancer lacks in range, they make up for in agility. Also, use Razor's edge if you want a bit of extra range. It's all about how you play. I main an Arc Blade Hunter, and I don't like the neutral game all that much, but I do love the super for the most part. It's pretty strong. Dealing w/ shotgunners is just part n' parcel.
-
That is true, u just have to play a little careful with shotguns, i usually just jump on top and circle them a bit to confuse before going in for the kill. It usually works not all the time but usually