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publicado originalmente en: Exotics are....well, not soo exotic anymore?
9/2/2016 2:28:21 PM
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The exotics were never meant to be "the strongest weapons in the game". There was in year 1 but a couple weapons that poked above the rest. In a game where bungie tries to keep the PvP relevant and NOT turn this into another Borderlands, they wanted a semblance of balance. Hereafter's exotic perk is the blinding effect. Perfection is on Stillpiercer as well. The Blinding effect though, does need a buff. Either actual damage connected with the ability, decrease the time it requires for the effect to happen, AND in addition to either or both of those make the shot guarenteed to blind. Hereafter is more useful than Patients and Time. Patients and Time's exotic perk was nigh useless. You had to be hard scoped for a long time, and people could still see you. Ace of Spades? it might be meh, but it's at least a solid weapon. Having Rifle Barrel and a naturally high base range actually makes it one of the few GOOD Hand Cannons in the game that you do not need a "god roll" for because it's static. It's great against mobs because you do not have to reload as often and it's got Firefly. How is this worse than Hardlight? It's also a better PvE weapon than say Hawkmoon because of that. Or lets look at First Curse. For PvE at least it is currently the most reliable Hand Cannon in the game. Which one of the highest base ranges, THE best reserve for a hand cannon in the game, what is effectively double Range Finder, Triple Tap, and automatically gets bullets back on first precision kill of a mag? Almost NONE of the drawbacks of Hand Cannons currently are holding this thing back. The only reason it's not that great in PvP is because it's archtype in PvP has always been subpar, that's not the guns fault. Your also greatly underselling Zhalo. Zhalo is good not just because it's elemental. Multikills grant free bullets and super energy. Chain-lightning actually procs decently often, increasing it's overall damage dealt and destroys mobs (which makes it very easy for it to get multi-kills). This thing is a monster in PvE, and would still be even if they removed the element. Sleeper Simulant hits retarded hard. And is an excellent boss killing weapon to use at near sniper distances. It's exotic perk is supposed to be a tossaway because of how much damage it can deal. No Time to Explain is the best primary weapon to use against Bosses short of Touch of Malice. You can infinitely drill into a boss or any high tier enemy without having to stop to reload, and is just natively strong when either or both small arms and/or juggler is on. Tlaloc is disputed in the community as to whether or not it's overpowered in PvP. == Y1 had dud exotics too. And not just "1 or 2". Hardlight ring a bell? it's been buffed multiple times and it's still subpar. Monte Carlo was also the same. It's exotic perk wasn't that usefull save for making some bounties easier, which is inconsequential. Dreg's Promis? it was trash in Y1, and it's buffed Y2 counter part is also trash. Super Good Advice? Now it's a decent gun, but back in Y1 it was garbage. Patients and Time was never that an astounding weapon. Dragon's Breath before it's change was just not that good, and even now it's only got niche uses. 4th Horseman was a rollercoasted, from suck, to amazing in PvE, back to suck in Y2. Midas was merely a solid weapon, but nothing all that special. It didn't get used at all until everything around it was nerfed and it itself was buffed to have the intrinsic High Caliber rounds. It was the "Ace of Spades" of Y1, for PvE at least, functional, but not impressive. Lord of Wolves was meh, On paper pretty damn good but was and still is in a way outclassed by the High impact/range shotguns. Badjuju needed a couple buffs before it became good. People are too hung up on the romantic memory of Ice Breaker and Gjallerhorn to remember the fact we had to have MORE THAN ONE PATCH DEDICATED TO BUFFING DOZENS OF EXOTICS AT ONCE because they were not that strong. Do a portion of existing exotics need some blanket buffs? Yes, yes they do. But don't run around saying that Y1 was better, Y1 merely had a couple outliers that Bungie learned not to do again (exotics with blanket higher DPS than other guns, like Gjallerhorn and Thorn). It was just as bad, if not worse. Many of the Y2 bland exotics are far more functional than the Y1 dud exotics before their numerous buffs, hell some Y1 exotics STILL need buffs. At least off the top of my head, I can't think of a Y2 exotic weapon that is as bad as Super Good Advice (was) and Dreg's promise (is). Those Y1 weapons were/are downright unusable. Y2, the worst of the Exotics, like Fabian Stratagy or Boolean Gemini, are just subpar at worst. Not unsusable. TL;DR. Again, I do agree that Exotics overall need some buffs. But please don't go spreading the false statement that Y1 had such great exotics. It was a mess that was all over the board and had propotionally more potatoes than we got with the Taken King that only stopped being such crummy weapons after numerous buffs, and even then still remain kind of lousy.
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  • Good points but you mentioned the worst exotics of y1 and the better exotics of y2. If you want to defend the place they're in and are going then go ahead. Another point I have is that while some exotics seem ok, like hereafter...is it worth the exotic slot it takes up compared to a legendary sniper with a good roll, that way the exotic slot is open for a good exotic....like the swords Also, I like zhalo a lot, but I'm not sure I would as much if it wasn't a elemental primary. Sure it clears adds good but I like I said earlier, that exotic slot could be used for a exotic that is worth it. A scout rifle with firefly will do just as effective job for clearing adds. So would I waste my exotic slot on a exotic that its legendary counterpart could do just as or even sometimes more effectively? Y1, yes there were turd exotics, but the awesome exotics outnumbered them greatly. Y2 has more turd exotics, but they're outnumbered by not awesome or even great but mediocre exotics....which goes back to what was said earlier....is it worth the exotic slot it bears, knowing the legendary counterpart is just as effective without the handicap of taking the exotic slot? The whole point of my post is not to trash the game, I love this game and that is exactly why I made this post. I said I love this game but....I'm not a fanboy I'm not a sheep who will defend and agree with everything in is this game just because of the fanboy factor. I'm trying to point out areas of the game I think need to be improved to make a better overall experience or fun based on my feedback which a lot of people agree with. If you don't agree with it, that is cool too. These are our personal opinions

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  • Uhh... I listed nearly half the Exotic guns from Y1, all of them at BEST subpar, and a good chunk of them still so even after having moved forward into Y2. The worst of Y2 does not compare to the worst of Y1. The worst of Y2 are all still functional weapons, `they just don't compete with our min-maxed god-roll legendaries. And then there's the fact that the best of Y1.. well basically all god nerfed because they were too good. Thorn? Last Word? Vex Mythoclast? Gjallarhorn? Icebreaker? Red Death? Hawkmoon? Suros Regime? That was most of the big names of Year 1, and that list is shorter than list of dud exotics. Last Word is basically the only one of those guns that still a viable weapon in Y2, thorn might come back in Y3 but the artifact that reduces burn damage might reign it back to being subpar too. What's the actual worst of Y2 weapons? Boolean Gemini and Fabian Stratagy? The only things wrong with them is that they're mediocre guns at worst, like could have been legendaries and no one would have bat an eye. They're no where near as bad as Dreg's Promise or the pre-buff Super Good Advice (which even post buff, ever see anyone ever use it?). Those could have level 1 common rarity guns you spawn out of the gate of the game and thought to yourself "What garbage! can't wait for another gun!". All the guns you listed in your main post? Ace of Spades? Zen Meteor? those are actually GREAT guns! but just not super outstanding. Ace is basically a auto-godroll legendary hand cannon, that gets extra perks. Zen actually does more damage than Spindle on a per shot bases due to the explosive rounds. Field Scout is also a nice bonus you don't see on many guns today. https://www.youtube.com/watch?v=ZdGxNIuJQqI Hereafter is almost worth it's exotic slot, I've seen some good use of it in trials, blinding a revive-er after rez sniping the revivee and pushing on that. It just needs a touch up on it's actual exotic perk, making the blind more effective in some capacity and it would be more than worthy of it's slot. For PvE and possible revive-enabled gametypes. Best of all, most of these guns are in a functional state and DID NOT NEED 1 to 3 innitial buffs to get that point. The kings of crappy exotics still come from Y1. But again, this isn't to say that Y2 exotics don't need work, but ACTUALLY to say that the VAST MAJORITY of exotic guns in destiny need work. Most of the Duds from Y1 are still duds! and less usable than the worst of Y2 exotics.

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  • Absolutely correct.

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