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#feedback

8/28/2016 9:37:45 PM
108

So to its core. Is PvP impossible to balance?

So let's take a moment and stop crying nerf. Yes secondaries are superior. Yes primarys need a buff. But look at cod. What we have here is a few guns. A few attachments. So it's not too hard to balance. However PvP in Destiny has supers it has 100s of guns, with different abilities. It has alot of special stuff. And so to balance bungie normally buffs or nerfs archetypes. But this always leads to somthing else. So can this game ever really satisfy everyone? Of course not. But can it even satisfy the majority? To me i feel the game is okay with skill. But there is some stuff that makes me want to scream. At the end of the day I love this game and it will always have a place in my heart. How do u feel?

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  • [quote]Is PvP impossible to balance?[/quote]No. To truly balance the game weapon-wise, primaries have to be able to punish bad special and heavy users like in House of Wolves. To balance the rest of the game, Bungie have to realise that right now we have a fast-paced game with small maps and a slow TTK, that can never work. TTK has to go up on primary weapons, and when that happens everything else falls into place. Secondaries would have to have their nerfs taken away to promote faster use to kill the primary users, class abilities would be allowed to be powerful in order to fight back. It would be easier to kill someone who was in a super, unlike now where they're almost "I win" buttons. What it boils down to is that, at it's core, Destiny is a fast-paced game, and the developers aren't letting it be that.

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  • Hundreds of guns 75% of which are copy and paste Hundreds of guns All of which fall under what 12 archetypes ? What's difficult about balancing 12 different weapons ? Only exceptions would be exotics, which also fall under those archetypes

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    • There's always going to be a balance issue, the game is built around a shit ton of different guns after all. I've come to terms with this, and I'm happy to change accordingly or stubbornly stick to what I like most. So to conclude; I bloody hate stormcallers.

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    • Answer? The BOOV

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    • You would have to remove exotics, remove class abilites, dps and kill times for primaries and their respective archetypes would need to be almost identical, choke ammo for special weapons even more...so in hindsight Destiny PvP will never be "balanced."

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      • PVP for Destiny is. Perfect balance will never happen here, nor are the devs trying for it.

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      • Apparently so

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      • Black ops 3 is perfectly balanced . Love this game . Destiny is broken . Tired of sweats all day long ..

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        • Only way to balance pvp is to separate it from Pve. All Nerfs based on pvp have destroyed the fun in Pve and continue to cause havoc. We are starting year three and I still feel like I'm a level 1 with no advantage what so ever. However if separated changes could be made to anything they want without effecting the rest of the game. Take double shade step/ twilight garrison. Op in crucible fun as hell in pve but now is ruined because of a pvp balance attempt guns like the vex that made you feel powerful again most pve enemies now is a paper weight so sad they can't see in trying to be different they are ruining all the fun

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        • Balance is based on opinion. Everyone has different opinions; therefore, balance can never be reached. Bungie is trying to satisfy the majority, and I personally believe they are doing very well.

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        • It's impossible to perfectly balance any competitive game unless all the participants start with the exact same abilities and equipment with zero variations. But Destiny can be a[b] HELL[/b] of a lot better than it is now. When only a small handful of primaries are being commonly used because so many others keep getting the crap nerfed out of them, there are problems.

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          • Bungie's ideal of the crucible (original ideal) can't be balanced. It can be made fun however(but alas, Bungie nerfed fun altogether with everything else).

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            • It's possible, if the right team were in charge, and if nerfers weren't so picky

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            • Pvp just needs to die it doesnt belong in destiny if you want pvp go play cod or battlefield

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              • it's impossible, but damned if Bungie isn't going to keep pounding the square peg into the round hole anyways.

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                • Couldn't have said it better my friend

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                • No it's not impossible to balance..it's impossible to please everyone

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                  • The biggest problem is Bungie's refusal to separate PvP and PVE. Because the needs of the two camps are absolutely incompatible. Balance PVP---and as we saw most of this year---- you wind up destroying the PvE experience because all the weapons and abilities become weak and bland. Make PVE players powerful---which we saw early in Year One----you break PVP.

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                    • Bungie is attempting to do something they were warned will not work and that's making something they have termed as a "universal inventory". This is where the problem lies. Taking a PvE weapon and making it usable in pvp and pvp for PvE. It's a good concept on paper but unfortunately very hard to balance when it comes to programming. This is why vex mythoclast was nerfed 7 times in 8 months. Hate to say it but pvp is full of crybabies that are the reasons for the nerfs. A weapon needing to be balanced is one thing but lazy people not wanting to play the PvE content to get the weapon and having it nerfed is another thing all together. And bungie doesn't seem to know how to buff weapons. The just nerf and nerf and nerf. Secondary weapons are suppose to be more powerful though, that's why you get less ammo. Imagine a pvp where you could hold 56 shotgun rounds? Not so good. Anyways. If you have an issue with the weapons balancing then try to talk to the dev that goes by the name MANTIS as he is the one responsible. If he still works for bungie at least.

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                    • 2
                      The only thing that needs to be fixed is the cancerous, disease inducing, frustration producing matchmaking system. Also known as SBMM. The morons that put that together should be fired.

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                      • If they separated PvP from PvE it would solve many of the balance issues and allow for more creative equipment development for use in PvE. Everyone wins!

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                      • Kinda yeah. But like darksouls it doesn't need to be balanced. It just needs better networking.

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                      • I think it's more about the classes base traits. I have been running hunter since day1. as a hunter, back before hoW you could dominate with any weapon type. (Put the nerf problems aside) now it's like only certain classes can Dom with certain weapon's. Example: the only time I'm at the top of the score board on my hunter is when I use mida. Now I recently made a titan who's light was 205, with no exotics and not even one full subclass. I jump in a PvP match with a blue hand cannon and a green sniper just for fun. and i could not be matched every shot was like being back in hoW with thorn I couldn't miss, not sure if it was the gun or the connection. It was like using vex in week one. I had no perks my void subclass was only as far as armor of light and it did not matter. If i tried this with a hunter it would be a joke. The point I forgot to make is the accuracy for each class using the same weapon should not feel different.

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                      • I think the community has a tendency to over think all this, it's Rock Paper Scissors , (range, rate of fire, accuracy etc) yes there will always be a fluctuating meta that a group of serious players will gravitate to, but I just watched my son go 4.0 up with a new character using white and green weapons and a barely levelled sub class up against level 40s rocking exotics! So surely it can't all be about op this or nerf that can it?

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                      • You speak the truth! Every time they add new guns or abilities into the game, it's like going back to square one on even attempting to make it somewhat even

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                      • Editado por Enochua: 8/30/2016 8:14:46 AM
                        Primaries in general need a slight buff. They need to consolidate red death archetype and spare change archetype. have the impact of spare change and the ROF of red death. hand cannons need to get rid of bloom/ghost bullets (its not that the bullets aren't coming out its the bloom that makes the bullet go wide of where you are aiming your reticle). but to balance this is to decrease the range of hand cannons and luck in the chamber needs to go away. TLW archetype HC need to be placed as side arms just re skin them. its not like any other gun in that archetype is even useful. TLW breaks the mold. but TLW still fits into primary as it being an exotic. I think auto rifles are actually in a good place right now. I also believe scouts are in a good place. snipers need to be de-scoped only when head shot. and aim assist needs to be dialed down so we're not being shot from behind walls or cover. shotguns I believe are in a good place but the highest of impact of shotys need a range nerf. its too easy for people to close the gap with these guns with all the movement options classes have. side arms are in a good place fusion rifles are in a good place. everything about heavy weapons is in a good place but heavy machine guns need more reserve ammo.

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