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publicado originalmente en: Who actually likes the current pvp meta?
8/26/2016 3:06:00 PM
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Because some people don't realize just how out of balance special weapons are right now in cmparison to primary weapons. Primary weapons are reasonably balanced with respect to ONE ANOTHER. But they are HORRIBLY out of balance with the game's special weapons. But people want to believe that its "too much ammo"....and not the balance problem it is. The only way you are going to get peoplt to stop spamming special weapons is to allow primary weapons to kill fast enough to create a disadvantage for someone running with a special weapon. ..and right now the game's special weapons are so weak, that there is basically no range where they are a credible threat to someone with a special weapon. If you catch me at mid-range with a pulse rifle..... 1. If I'm carrying a shotgun---and I'm at the short end of it----I can just run at you or skate at you and close to shotgun range before you can kill me. At longer range, I'll have time to simply run or skate away before you kill me. 2. If I'm carrying a fusion rifle, I'll have time to charge my own weapon and get off a potentially killing shot, again, before that pulse rifle can kill me. 3. if I'm carrying a sniper rilfe, I can either quickscope you...or figh through the flinch of your weapon and DRAGscope you before you can manage to kill me.
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  • To be honest I think the same loadout style used in other games should be adopted here, e.g. snipers/shotguns simply being primary weapons. Most people use them as a primary anyway. At least this way you would have to make a sacrifice and stick to a specific role.

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  • There is no sacrifice in this game. Because there is no situation----in the current meta----where anyone with a special weapon is a disadvantage. The primary weapon TTK is so slow that you always have time to either use your own special weapon....or get away to safety. So what's the sacrifice here?

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  • I think you misunderstood what I was suggesting. I was offering up the solution that games like COD and Battlefield use by simply adding snipers/shotguns to the primary weapon pool. That way they can keep their lethality but you have to accept that in certain situations you will be at a disadvantage. I agree about your sentiments regarding the current meta :)

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  • I understand. But you can do that until you first [i]create[/i] that situational disadvantage. This game doesn't have it. Which is why so many people use them as [i]de facto[/i] primary weapons in PvP.

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  • It would have it with this change though. If you had a sniper as a primary, within a certain range you are at a big disadvantage. If you had a shotgun as a primary, outside of a certain range you are at a big disadvantage.

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  • Editado por TheArtist: 8/26/2016 5:21:44 PM
    Primaries need to kill faster for that to happen.

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  • Well I guess we disagree on that point. Unless the person switches weapons, I find both snipers/shotguns easy to counter if you get them in the right area.

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  • I've seen a clan member quick scope a guy from a distance barely beyond the muzzle of his rifle. I've personally been QS'ed from shotgun range and traded kills with sniper at shotgun range when I was actually armed with a shotgun myself. And drag scoped at midrange more times than I care to mention. So what range are we talking about where this [i]disadvantage [/i] appears? If you're up against a good sniper, he is never at a disadvantage in this game unless he makes a mistake.

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  • A good sniper should be able to do those things. Jump around a little and being quick scoped becomes pretty rare. I mean it happens but it's more luck than skill for 90% of people.

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  • No. A balanced weapon system where sniper rifles handle like the heavy, precision weapons that they are in reality.....a good sniper won't be able to do those things. Because the game won't allow it.

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  • Reality has no place in destiny lol

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  • Then lets go full Star Wars, and issue everyone a blaster and a light saber.....

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  • I don't follow you.

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  • My point is that----unless were going to have these weapons behave in SOME fashion like their 21st century, real-world counterparts----then there really isn't much of a point in pretending that we're playing with actual firearms. Let's just go full sci-fi, and full jedi....and have at it that way.

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  • I think they do behave pretty similarly to their 21st century counterparts. Shotguns couldn't be exact though because the one hit kill potential from range would be ridiculous. Superhumans being able to wield a sniper rifle in such a manner really doesn't bother me though...

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  • Shotguns have too little range. Sniper rifles handle too quickly. The issue isn't whether Guardians are super human. The issue that that slow, sluggish handling is essential to creating a situational disadvantage for the weapon in close and mid-range combat compared to other weapons that require multiple shots to kill.

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  • I just fundamentally disagree about the handling speed of a sniper rifle. They weigh like 10 pounds in the real world. If the player misses their first shot mid range you have no excuse really if you don't kill them in my opinion.

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  • Go back and re-read that last sentence. In a real combat situation, a snipers SURVIVAL depends on his ability to evade detection. A sniper who's location has been determined is well on his way to becoming a DEAD sniper. Whereas, you're arguing that I basically have to wait for sniper to make a MISTAKE----even when that sniper is within what should be the dominant range of MY weapon----in order to have a realistic chance of winning. Sorry----no personal disrespect----but that's ass-backwards. ...and why Titanfall has a balanced weapon system. ...and this game doesn't, despite 2 years of flailing away at it.

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  • First off these maps aren't made for sniping. So evading detection isn't an option. Secondly quick scoping, in my opinion, just isn't as consistent as you make it sound. I guess we just face different issues in game.

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  • You're missing the point. Quickscoping shouldn't even be possible. A sniper rifle is not a weapon you run around with killing people with at close range with circus shots. In fact, Bungie in year one declared that it wasn't even POSSIBLE with this game. Boy were they wrong. (About that and many other things.)

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  • Also, the scope on a weapon fundamentally changes the weapons purpose. Low zoom scopes make close range encounters possible and are very real.

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  • No. You have a weapon that simply functions in a manner that is completely divorced from reality. If a sniper rifle is going to handle nearly as quickly as a scout rifle...and fire nearly as quickly... Then why does it get to kill in 1 head shot or 2 body shots, while the most powerful scout rifle only gets to kill in three headshots or 5 body shots. The snipers in Titanfall are powerful weapons that kill in one shot. But they are balanced by the fact that they are very heavy, slow firing weapons. Ones that take a great deal of skill to headshot a fast-moving Pilot with. Sniping in this game doesn't take a fraction of that level of skill.

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  • No offense but basing your argument on reality when this game is so far from it just doesn't make sense to me. The damage drop off on weapons is nowhere near realistic. It appears that you want 1 weapon in the whole game to be bound by reality when no other is.

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  • Then---once again----if there is no connection to our current reality....then DROP the pretense that we are dealing with things based on contemporary firearms. Give me my blaster and my lightsaber...and we can play Star Wars Battlefront. I want all the weapons "bound by reality" to the same degree. Sniper rifles are an absurd outlier. They are vastly more powerful than any other rifle in the game, but do not pay a balancing penalty in handling speed or fire rate compared to other weapons. Like they do in shooters that have more balanced weapons systems.

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  • I think you are just flat out wrong. Equip a sniper rifle and run around pushing all game. See how well you do and then tell me they aren't balanced and face no draw backs. They have 4-5 round mags, a vastly slower fire rate, much greater zoom, and much less ammo capacity.

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