I understand that, thats why actual health damage is required to descope, or, in other words, 2 to 3 shots from a scout 2 to 3 shots from a handcannon, 2 to 3 pulses from a pulse and variable shots from autos.
Not only would it be nearly impossible to descope a sniper at long range with short range weapons because of bloom,(IE autos and hand cannons) but it would allow for long to medium long range weapons to stop unskilled use of a sniper (IE if a sniper has taken 2 to 3 shots from a scout or a pulse he should reposition instead of challenge and hope for a lucky headshot.)
Also it would allow weapons within their given range to challenge a sniper on equal ground, as a primary should. If you are up in a snipers face with a hand cannon, a close range weapon you should have an advantage, land a quick 2 shots and descope the sniper. Same for autos, long range, autos deal shit damage, so the only time an auto should strip the sheild of a sniper,(and subsequently descope him/her) is if the sniper is too close and within the autos recommended range.
Also if you still want to snipe, you can just rescope, if they miss then you deserve the snipe, props to you.
And if you are engaging with a sniper with half of your health gone you should expect to die, a sniper should not be an i win button, specials are desinged to punish people using primarys that counter them poorly, a shotgun should win against a scout rifle close range, and a sniper should beat an auto at long range. Conversely a scout should have a 30/70 (30 scout/70 sniper) chance against a sniper at long range and an auto should have the same aginst a shotty at close.
Perhaps after some time the handling, scope, and ammo nerfs could be reverted after instituting this nerf, along with reduced flinch on all snipers to allow for a headshot inbetween a long range auto spray/ hand cannon poking, and to allow for a headshot after receiving 1 to 2 shots from a scout, or 1 to 2 pulses from a pulse.
In conclusion, speical weapons should be clearly better in their desired situations/ranges, but worse everywhere else.(IE fusions are for shutting down rushers, shotguns are for close range, sidearms are for close/close medium, and snipers are for long range.)
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I just don't agree with it honestly. If you're in the range snipers shouldn't hit you but they do it's a lucky snipe. Snipers have always had that. You can land god snipes but 90% of the time you'll kill them
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Editado por DrArchimedes: 8/25/2016 2:45:47 PMEhh, different strokes for different folks, i think it would help but i won't try to change your opinion.
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The problem is you'll see a massive amount of people switch to shotguns then people will cry for nerf. Snipers have been the same since the beginning. They need to be left alone instead of kids crying nerf on everything
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Is that a problem that people switch to shotguns? If i recall correctly, snipers hold 70% of all kils in the crucible. A sniper should not be superior to a primary in all situations, right now, they are.
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those stats are way off. in trials, snipers usually have 70% of all special weapon kills not all kills in total
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Thats still not good, one class of weapon should not be clearly superior, there are 4 classes of special, so one class getting almost 3/4 of all the kills tells you something, namely, snipers are simply more effective.
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yeah, in trials. those stats are definitely more balanced in regular crucible
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Isn't trials supposted to be the ideal example for balance? Isn't success in trials supposed to be based entierly on skill alone? The fact that snipers are overused in an competitive enviroment means that they are M.E.T.A or, the Most Effective Tactic Available. To be the most effective is to be stronger that other tactics, or in other words, simply better. As stated earlier, snipers should not be the most effective in most scenarios, just the most effective in their given range of operation, namely, long range.
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It is a problem is people switch to shotguns. The only shotty that's any good is the Party Crasher and if you are lucky enough to get it you better pray for a god roll or you'll continue to get beat out. At least there's multiple snipers that can be used