-The Last Word McCree' style: tlw, while aiming, should be a normal handcannon whit the same range and accuracy of Thorn and instead, from the hip, should shot in full auto with more rate of fire but the actual low range.
-Thorn: should have a dot of 3damagex3hits.
-Hawkmoon: it really sucks very much because of its PHANTOM bullets. It should have the same range, stability, accuracy and hitbox of eyasluna.
-Grasp of Malok: this weapon is absolutely unbalanced because it can outgun every weapon both short-range and long-distance. Less rate of fire and damage.
-Doctrine of Passage: less rate of fire.
-Blink: it gives to who uses it only a disadvantage because it's too slow and you can't shot while jumping. Bring back the Y1 blink and remove the -1 penality on recovery. With the actual meta of the shotguns with less range and without shotpackage, the blink Y1 is absolutely comparable to the jump.
-Agility: make this stat more effective above all on Hunters because it has no sense that a Titan or a Warlock with only 1 of agility, thanks of their jetpack, can have the same speed (or more) of a Hunter with 8 of agility.
-Bladedacer: it's a broken super; when i use it i too often die...bring it back to before the nerf. Same for the range of the blinkstrike.
-Skipgranade: it's sometimes defective and broken on the floor.
-Fusiongranade and fluxgranade: reduce their magnetism and aim assist.
-Firebolts really suck. RIP sunsinger. Improve them.
-Smoke: it traps you, decreases your visibility, removes your radar and damages you...it's OP! No (or at least less) damage.
-Stormcaller: it's the best subclass in the game. Every stormtrance is a full team kill...reduce its duration and range. Reduce the range of the melee!!!! (Wi-Fi melee LoL)
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2 RespuestasLucky for us your not in charge of balancing: GoM: is far from op only if you have a good roll on it, otherwise most hawksaws and pdxs can out gun it. DoP: is fine the way it is Handcannons: these phantom bullets you talk about is actually something called bloom which bungie placed on hand cannons after year 1. Stormcaller: is also fine yes it super does last long but that and the melee range is the only thing that makes that class worth playing.
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2 RespuestasEditado por zeepenguin: 8/25/2016 2:21:38 AMFirst curse while ads, last word while hip fire. Also, don't just say "less rate of fire" or less impact. THATS not a viable fix it simply doesn't work like that. Stormcaller happens to be one of the worst subclasses in the game. The only way it can be a team wipe is if the other team is stupid and clumps up without bothering to teamshot, or the stormcaller is extremely efficient. That goes for every other super. The grenades all suck, but a small melee range decrease is justified.