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8/23/2016 1:39:52 AM
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ButtZephyr
ButtZephyr

ButtZephyr antiguos

Your KD has no weight

There are lies, damned lies & statistics.... I have been poking around with some stats via the Bungie and DTR sites and it appears the KD that is recorded against you has no weight. A game with 20 kills and 10 deaths has a different weight to a game with 10 kills and 5 kills - it appears the KD from games (not weighted) is used as an mean only. Is this right? Z

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  • This was from a post i saw ages ago... cant remember who posted it... Keep in mind the K/D stats may be out because its from an old post but it explains how a positive K/D is weighted more then a Negative one which in turn pushes the AVERAGE k/d to just above 1.0. Anyway make of it what you will, most people cant wrap their head around it. [quote]Now before you all go full retard on me and say “but when someone gets a kill that means someone gets a death which has to mean the average K/D is 1.0” just have a read and try wrap your head around this. First off to get the average K/D you don’t just look at the global ills to deaths as this will of course be around 1.0 maybe less with suicides we need to be looking at the K/D of each player and finding the average. Take this for example (a very small example but try stay with me here) Player A finishes with a K/D of 2.0, while Player B has a K/D of 0.5. Now let's take the average: (2.0 + 0.5) / 2 = 1.25 As you can see, a high K/D tends to skew the average more than a low K/D. Why? Because the K/D score is based around 1.0, and is expressed as a fraction. The upper bound of a fraction is infinity, while the lower bound is 0. Naturally the numerator (kills) is going to be more influential then the denominator (deaths). [u]So lets just recap here.. a positive K/D weighs more on the average K/D then a negative K/D does… but how? [/u] [b]Because the K/D score is based around 1.0, and is expressed as a fraction. The upper bound of a fraction is infinity, while the lower bound is 0. Naturally the numerator (kills) is going to be more influential then the denominator (deaths).[/b] Now lets take a look at these stats of subclasses from Guardian.gg You can get this number from Guardian.gg by looking at the average KDR of each subclass and the subclass distribution percentages. So these are the numbers: Sunbreaker: 1.06 kdr, 18.63% Stormcaller: 1.04 kdr, 8.76% Gunslinger: 1.09 kdr, 13.98% Defender: 1.01 kdr, 2.14% Striker: 1.03 kdr, 8.6% Bladedancer: 1.11 kdr, 11.37% Sunsinger: 1.01 kdr, 12.98% Voidwalker: 1.05 kdr, 8.27% Nightstalker: 1.01 kdr, 15.26% So what you do is simply weight each kdr by subclass distribution percentage and then add it up. So you get: (1.06 x .1863) + (1.04 x .0876) + (1.09 x .1398) + (1.01 x .0214) + (1.03 x .086) + (1.11 x .1137) + (1.01 x .1298) + (1.05 x .0827) + (1.01 x .1526) = 1.049423 Take note that ALL the average Subclass K/Ds are above 1.0 and this is because positive K/Ds outweigh negative ones. If 2 players go against each other and player A gets 10 kills 0 deaths and player B gets 0 kills 10 deaths that means Player A has a 10 K/D while player B has a 0 K/D.. for this average to be 1.0 which a lot of you think it should be because there was 10 kills 10 deaths player B would need a - 10 K/D which isn’t possible because the lowest K/D is 0 while the highest k/D is infinity and this is why the average K/D is weighted just above 1.0 maybe around 1.05 - 1.15 and not 1.0 or lower.[/quote]

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    • KD is a difficult thing. You could get over half of your teams kills and carry everyone, but you might rush ahead too much and end with a 1.5 KD. On the other hand you may camp in the back of the map and get a 10.0 KD, but you didn't help as much as the guy who went 1.5 but got 30 kills instead of 10. All in all, I couldn't give a crap about KD unless I am actively trying to improve it. I haven't cared about stats and KD in any game for many years except for Heroes of the Storm, which I kind of had to care about as a top 50 player.

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      • A k/d doesnt have weight cause its just numbers. On a screen. In a database. In your mi- oh wait... in BUNGIE'S SERVERS.

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      • I guess these game don't mean anything. Nor my 100,000+ kills. Some players farm for k/d resetting characters etc, but the players who are actually good can maintain a high k/d without a team, and those players are the most dangerous. Also, sweats. Don't forget about that. All in all, it's a k/d decent baseline, but it doesn't show all. But that's just me. ~[i]TheGreatNike[/i]

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        • Editado por X__Chief_X: 8/23/2016 11:11:51 PM
          I think kdr means a lot if you pay solo. Most people that have a stacked team they farm kdr and they aren't even good at gunskill. They lose everyone on one yet are like 2.5kdr. Solo players play with randoms and therefore the skill and kdr are close to what that player really is.

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        • Stats don't lie. The number you get is data. It's a fact. Now, how people interpret those numbers can be misleading. Numbers don't lie. People do.

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          ButtZephyr
          ButtZephyr

          ButtZephyr - antiguos

          It all matters if you enjoy the game - I enjoy the game. Lets face it, it's not Pro Ball is it. Played doubles last night and had a KD from .5 to 5.0, just wish those number were legitimate in terms of how they reflect your performance over time - without a weight for the kills and deaths the output data is questionable. Great perspective brought by you all, looks like we are all here for the same reason. -Good times Bring on ROI Z

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        • Editado por Mango: 8/23/2016 6:20:12 PM
          What I think I have 214k kills? This is just by straight up plating, learning and really adapting to the meta, I won't really say KD means much but it's just a number. In general I always never relied on KD, all it truly stands for is how you live in your games. You can be a guy who simply gets 4 kills and just hides the whole game, (camps basically) and gains more KD this way. All it really justifies is that you know how to stay alive. Now my KD is at 1.36 but if you were to ever be in a game mode like Rift with me, you'd wonder if this is my true KD. I have friends that have a 1.9 KD, and here I am, dropping 55 kills with them, while, they on the other hand drops only 23. Its just simply numbers, it doesn't say how well the player really is.

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        • I don't even worry about it lol. I let my 5 yr old play. He falls off/out of the map almost as much as me!

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          • I like how Overwatch handles stats.

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          • Destiny MM does not use ELO or KD to determine your foes so...the real question is...what to they use?

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            • As usualy the same crowd is in here saying K/D doesnt mean anything even though kills help you win and deaths help you lose

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              • You're right. I'd gladly take someone that goes 5 for 20 in a game a clash vs someone that goes 20 for 5 any time of the day.

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              • K/D has always been sort of a generic stat really. It's like the cover of a book. You get an idea, yet it may or may not be totally accurate. There are too many factors in Crucible for strict K/D to hold true weight. Hell we've all had random things happen that kill us...sometimes a ridiculous amount of times per match. Running into a super straight from rez, getting grenaded from across the map, heavy ammo kills from across the map, laggers, falling off the edge of the map, teammates running in front of you as you launch a rocket or grenade. Way too many factors to say every kill is you "losing". However, a person with a low K/D may not be awful, but people with higher K/Ds are generally better players (minus farmers) in respects to their ability to read and know maps as well as general playstyle.

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                • KD hasn't meant anything ever. Especially in games where you can pad, or boost, it. I've never judged someone's skill based on stats. I've based it on actual performance. And even that is skewed because everyone can have really good days and equally shitty days(even if it happens less often).

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                  • Of course it does. The server used to store my data has mass, so it must have weight.

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