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Editado por OpiumUnparalleld: 8/23/2016 6:08:47 PM
9

Crucible Balancing for Rise of Iron.

As ROI is less then a month away. I had some thoughts on how to truly make crucible more balanced IMO. Let's start with BUFFS! High impact autos and pulses need a slight damage BUFF. They feel a Lil underwhelming at its current state right now. Hand Cannons need the bloom slightly reduced or BUFF long range accuracy.Shotguns need the equip time back to where it was in yr. 1. 4th horsemen needs range BUFF, that thing is complete ass! Now BUFFING perks. Crowd control, hotswap and reactive reload need a 1 or 2 sec buff. This promotes aggressive gameplay not in the current borefest that the meta is now.Exhumed,danger-close,surrounded,take a knee all need revamping. These perks are basically worthless. Injection mold, give it a slight reload BUFF as well.The size of speed reload, then BUFF speed reload the size of hammer forged.Its perfect and not ground breaking at all. These will make people consider their options.Also its not a complete ass perk when its counter part hand laid stock is by far superior.High caliber rounds, need to either proc more often or BUFF the flinch. Now, for all the NERF HERDERS! Biggest problem is Snipers. They must add flinch when getting hit by CRITICAL shots. We've all experienced it, the shoot a clip and he's absolute then BLAM! You're dead. Frustrating thing in destiny! I know we can't add weapon sway so this is next best thing. Sniper body damage must take a NERF! High impact shotguns need to either not be able to roll rifled/reinforced barrel/rangefinder. Or give them a range default NERF across the board. No one uses any type of shotguns unless you're either a scrub or just fu*king around with derpy set ups to make things interesting and fresh. TLW needs more range drop off and Universal Remote a slight range NERF. I emphasize slight, I don't want another 4th horsemen. I know I missed a few exotics here and there like BUFFING the Red Death, but I tried to focus on archetypes. Let me know your thoughts good or bad. Just a thought of things that can improve gameplay and balancing issues in the crucible.

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  • TL;DR Blocky text Make paragraphs

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  • Let's just make everything op and let chaos ensue? :D

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    • Bump! Fix this sh*t!

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    • [quote]As ROI is less then a month away. I had some thoughts on how to truly make crucible more balanced IMO. Let's start with BUFFS! High impact autos and pulses need a slight damage BUFF. They feel a Lil underwhelming at its current state right now. Hand Cannons need the bloom slightly reduced or BUFF long range accuracy.Shotguns need the equip time back to where it was in yr. 1. 4th horsemen needs range BUFF, that thing is complete ass! Now BUFFING perks. Crowd control, hotswap and reactive reload need a 1 or 2 sec buff. This promotes aggressive gameplay not in the current borefest that the meta is now.Exhumed,danger-close,surrounded,take a knee all need revamping. These perks are basically worthless. Injection mold, give it a slight reload BUFF as well.The size of speed reload, then BUFF speed reload the size of hammer forged.Its perfect and not ground breaking at all. These will make people consider their options.Also its not a complete ass perk when its counter part hand laid stock is by far superior.High caliber rounds, need to either proc more often or BUFF the flinch. Now, for all the NERF HERDERS! Biggest problem is Snipers. They must add flinch when getting hit by CRITICAL shots. We've all experienced it, the shoot a clip and he's absolute then BLAM! You're dead. Frustrating thing in destiny! I know we can't add weapon sway so this is next best thing. Sniper body damage must take a NERF! High impact shotguns need to either not be able to roll rifled/reinforced barrel. Or give them a range default NERF across the board. No one uses any type of shotguns unless you're either a scrub or just fu*king around with derpy set ups to make things interesting and fresh.TLW needs more range drop off and Universal Remote a slight range NERF. I emphasize slight, I don't want another 4th horsemen. I know I missed a few exotics here and there like BUFFING the Red Death, but I tried to focus on archetypes. Let me know your thoughts good or bad. Just a thought of things that can improve gameplay and balancing issues in the crucible.[/quote]

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    • Editado por Arthror: 8/21/2016 11:48:53 PM
      Buff hot swap and reactive reload??? Nope. Both are good the way they are now. Also, nerf shotgun range again? Come on! This game is already a sniperfest and you want it to become worse?

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      • Crowd control def needs a buff.

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        • Might be just me but I reckon quite a lot of people win actually cos of their skill level. Yes I know weapons have a lot to do with it. But reaction speeds and aiming skills etc all have an effect on who lives or dies. Only just started noticing lag cos it's been my actual first week of doing the iron banner. Only had the game since the back end of year 1 😂. It has sometimes been a ballache but it's generally been a laugh. Won some lost some, had decent runs. Apart from a full team of Harry -blam!-in potters throwing whatever their solar grenade is called (i honestly dunno) while camping the same spot was a -blam!-er to get through. Anyways, what I'm trying to say is maybe it's your play style that might sometimes be the problem. [spoiler]In other words, Git Gud ;)[/spoiler] [spoiler]Shikaka[/spoiler]

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          • Shotguns already have blink strike range, they don't need any more range nerfs lol

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            • It really sounds like you want things you about buffed. Everything else, nerfed. Meh. Hand cannons have been nerfed too much already.

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