It's almost never something that comes into play in pvp and isn't even desirable in pve. I feel it needs a 1 or 2 seconds buff to duration to keep up with headseeker and LiTC.
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#Destiny
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Reactive reload on sidearms are amazing. You're going to unload a whole sidearm magazine in 2 seconds.
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I got it on a rocket launcher. Kinda silly because you only have one rocket in the tube at a time, so by the time you reload it's over lol. Greens and Blues get the weirdest perks sometimes. Like Counterbalance....on a shotgun.
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4 RespuestasBecause it was the shit on a hopscotch pilgrim in year one. It did 51 to the head after it proc'd. It took a burst and a half to kill a guardian... Clear across the map.
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Reactive reload is good on hand cannons combined with reload perks like outlaw or feeding frenzy. It really helps in multiple person engagements and gives you a better chance of pulling out two tap kills, which will activate feeding frenzy or outlaw if it's a dome shot and can allow an easy kill streak if done right. I watched a video of a guy go like 5-6 two tap kills in a row with a hand cannon because of reactive reload and outlaw together.
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11 RespuestasPersonally I would much rather be able to control my ability to two shot kill than leave it up to chance.
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2 RespuestasIts not great but good. Has gotten me plenty of two taps in rumble when constantly bouncing back and forth between spawn points.
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1 RespuestaI would've preferred Feeding Frenzy with Crowd Control on that Finnalas.
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Mine has rangefinder. Rifled barrel. Icarus. I win every jump with hipfire.
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It's garbage
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12 Respuestashmmm. I was going to buy the vendor roll, but now I'm not so sure. I JUST got an IB HC to drop for me (on my Titan) and it is basically the vendor roll but has Hidden Hand instead of Reactive Reload. Thoughts? I'm not really a HC guy in PvP. they are just too slow. The one I have used when I need to for bounties is my Finnala's Peril that dropped last month (on my Warlock) - it has 3rd eye, which I feel like I need for a HC. Gives me that split second extra where I am already aiming.
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1 RespuestaTakes less than 2 seconds to kill, if it takes you that time, switch weapons
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1 RespuestaMy hc on my Titan is a 2 headshot kill all day and it's great in pve too
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1 RespuestaI agree with you but to each their own
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3 RespuestasI have a three little words with feeding frenzy and reactive reload, with reactive reload active it 2 burst to the body.
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Reactive Reload combined with something like Outlaw or Spray and Play makes for a [i]fun[/i] build; sometimes Counterbalance and Perfect Balance gets stale.
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Editado por calilopez: 8/19/2016 1:38:53 PMControl. Also, this iron banner has a lot of teams that stick together. If I were better with HCs, I would be using my TDYK with danger close and reactive reload. That slight buff would be nice though.
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6 RespuestasEditado por michael: 8/19/2016 10:44:58 AMi got a breaker with it in rumble one time lol. just kept running at me, i just kept killing and reloading
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It works fine if you get ur reload speed up ... Then you can choose your window when you want your bonus damage to proc ... I used it with a treads - max reload with scout reload gloves on - - beastly cuz of the decent ROF .. It's aight ... Especially cuz crowd control doesn't work well unless you have a huge clip ;)
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Same reason people like Glass Half Full, either tho probably 95% of us reload after a kill
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5 RespuestasThis is so true. Most of the time if you see any benefit it is during pve activities and the overall damage output is negligible.
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I have both nl shadow and treads with crowd control and reactive reload , works really well these type weapons . Especially with feather mag in the middle Column and they both Proc quite often in pvp games . On hand cannons though I can see the dilemma with the long reload . On scouts that have a quick reload there is no issue
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4 RespuestasI delete all weapons with reactive reload without a reload perc. It's useless for the fastest reloading weapon, without outlaw, burns up the timer making it useless! It's a nice idea, but like every one in Destiny, they put something into it making it useless. "Gun kills better after you kill, but, you have 3 seconds to kill again and your fastest unassisted reload takes 2 of those 3 seconds, enjoy"! WOFT (Waste of F'king Time)! I'll keep this IB's FP as a memento. I keep guns like that to remind myself to expect nothing from Bungie's weapon design team. I keep my Thorn for the same reason: Make gun based on Damage over Time, nerf gun for using Damage Over Time! Makes perfect sense! NOTE: nice vids showing <10 of 30 million players able to proc RR! Perfect sense proved!
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3 RespuestasI've been saying this for months, Luck in the Chamber is far more useful and much more effective more often!
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3 Respuestasreactive reload and outlaw perfect
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3 RespuestasHappens once or twice. Maybe more per match if you know how to aim.
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3 RespuestasBecause there are perks like underdog in the pool