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Destiny

Hablemos de Destiny.
Editado por Menkus: 10/4/2016 11:21:45 PM
13

Subclass Build Ideas

This is just a post to share some well thought out builds for different subclasses. This will start as being centered on PVE, but if anyone wants to add PVP builds feel free to. [b]NOTE:[/b] An exotic weapon and armor aren't necessary to create a nice build, it just so happens that most of the ones that have shown up here so far need them. For example, it would be hard to make a gunslinger build in which an exotic weapon would play a large role. [u]Lifesteal Voidwalker[/u] Exotic Weapon: Red Death Exotic Armor: The Ram Grenade: your choice Super: your choice Melee: Surge First perk: your choice Second perk: Embrace the Void This build is designed for almost everything you do to give you Lifesteal, even if you have all abilities on cooldown. Lifesteal activates on primary kill, grenade kill, super kill, and melee hit. Red Death and Lifesteal have separate cooldowns so it's possible to activate one after another for even better survivability. [u]Self-Res Sunsinger[/u] Exotic Weapon: Tlaloc Exotic Armor: Purifier Robes/The Stag depending on how safe you feel Grenade: Fusion Super: Fireborn Melee: Flame Shield First perk: Radiant Will Second perk: Gift of the Sun The two grenades and Tlaloc active allows you to make up for your lack of super by increasing the strength of your neutral game. If you want, you can replace Flame Shield with Brimstone and Radiant Will with Sunburst to make up for the loss of orb creation as well. [u]Orb Defender[/u] Exotic Weapon: Telesto Exotic Armor: Crest of Alpha Lupi Artifact: Void Melee orb chance Grenade: your choice Super: your choice Melee: Gift of Light First perk: Gift of the Void Second perk: Iron Harvest With this build you will almost always have a way to generate orbs, whether it's through melee, heavy, special, or super. Crest of Alpha Lupi does not help with any orb generation other than that of your super, but those are still free orbs and the reduced revive time further solidifies you as a true support role. Recommended heavy weapon is a sword. [u][b][i]PUNCH ALL THE THINGS [/i][/b]Striker[/u] Exotic Weapon: Monte Carlo Exotic Armor: An Insurmountable Skullfort Grenade: Flashbang Super: your choice Melee: Overload First perk: Transfusion Second perk: Shoulder Charge Like most of my builds, this is focused on maximum survivability. Basically your build revolves around always having a melee charge to punch something to death with so that Transfusion activates. Use up both charges, hope you get one back, if not, Monte Carlo and repeat. Credit: playbyplay (changes in parentheses) [u]Line-breaker Striker[/u] Exotic Weapon: Raze Lighter (Dark Drinker) Exotic Armor: Ruin Wings (Pergerine Greaves) Grenade: Flashbang Super: Shockwave Melee: Overload First perk: Transfusion Second perk: Shoulder Charge The role of this build is essentially to force progress in areas where you're being held back by multiple high health targets. Skate in, shoulder charge your first target, follow up with a whole bunch of uppercuts with the Lighter (spin attacks with Dark Drinker). Shoulder charge for health regen when necessary. Credit: Epsilon58 (Edit by Flyinpenguin117) [u]Battle Bard Sunsinger[/u] Exotic Weapon: your choice, best option is Bad Juju or Telesto (Monte Carlo) Exotic Armor: Heart of the Praxic Fire (Claws of Ahamkara) Artifact: Solar melee orb Grenade: Fusion Super: Song of Flame Melee: Brimstone First perk: Sunburst Second perk: Gift of the Sun This build is designed to make the Sunsinger pretty much as supportive as possible. Orb generation from melee causes the team's supers to charge faster, and Song of Flame makes their grenades charge faster. (Always go for melee kills when you have the chance) *PVP Credit: Epsilon58 [u]Burnsinger (AKA the Cheeselock)[/u] Exotic Weapon: Thorn (you can see where this is going, can't you?) Exotic Armor: Voidfang Vestments Artifact: Memory of Felwinter Grenade: Firebolt Melee: Flame Shield First perk: doesn't matter, they're all trash now Second perk: Touch of Flame Nothing to say, really. Two burning firebolts on every respawn and Thorn. Cheese the entire crucible. Credit: Bladedancer [u]Invis Bladedancer[/u] Exotic Weapon: MIDA Multi-Tool Exotic Armor: Bones of Eao Grenade: Flux Jump: Controlled Jump Super: Vanish Melee: Escape Artist First perk: Shadowjack Second perk: Stalker "Basically an invisibility build for max survivability and great mobility." -Bladedancer Pretty common Bladedancer invis build. If you ask me, though, the weapon and armor could be swapped out for something else if you don't care so much about being a sneaky Speedy Gonzalez. Credit: Flyinpenguin117 [u]"F*ck your boss" Gunslinger[/u] Exotic Weapon: Bad Juju Exotic Armor: Celestial Nighthawk Special: Triple Tap sniper rifle Grenade: your choice Super: Deadeye Melee: Circle of Life First perk: Scavenger Second perk: Gambler's Dagger Do the deeps with the sniper, slap them with the golden penís when possible. 'Nuff said. Knives and primary both decrease super cooldown, and collecting ammo to refill your sniper reduces the cooldown of your knife. Credit: I Got Your Back [u]Endless Shield Defender (AKA the Supersoldier)[/u] Exotic Weapon: Monte Carlo Exotic Armor: No Backup Plans Special: Shotgun of your choice (performance bonus is optimal) Grenade: your choice Super: your choice Melee: War Machine or Unbreakable First perk: Relentless Second perk: your choice "The 'Monte Carlo' has a chance to refill your melee charge and using 'No Back Up Plans' and a shotgun with this build provides with lots of Force Barrier shields to maximize your survivability." -I Got Your Back With this, you can essentially have endless Force Barrier. By the time your Force Barrier runs out you will have easily gotten enough kills with Monte Carlo to renew your melee charge, at which point a quick shotgun hit will renew it. Use War Machine in lower level content for extra supersoldier-ness, but Unbreakable is recommended in higher level content. Credit: operative006 [u]Trapper Nightstalker[/u] Exotic Armor (somewhat optional): Sealed Ahamkara's Grasps Spike Grenade Black Hole Ensnare Lockdown Predator Not necessarily either a PVP or PVE build, this one is just more fun than anything. With all of the abilities listed, you can completely control any zone and lay traps for your enemies (read: be a sneaky beaver). [u]Knight Striker[/u] Exotic Armor: Ruin Wings Exotic Weapon: Any sword with max ammo capacity (ie. Raze-Lighter) Artifact: Memory of Radegast Jump: Better Control Grenade: Choice (Flashbang recommended) Super: Choice Melee: Choice First perk: Headstrong Second perk: Juggernaut Literally never run out of sword ammo. Destiny meets Dark Souls.
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