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Adding the skip feature to cut scenes was the best update destiny ever had. Although it did cut out time to take a leak and grab another beer. I hate cut scenes. I want to play a game. Not watch it. Thats another reason why i don't understand twitch. Who the hell wants to watch someone else play a game. Hell i don't even like watching people at my house play.
Absolutely needs more cutscenes. Not to take away from the gameplay, though. My issue with the expansions is that when you finish the story missions, you're kinda just left there like, "......okayyyy. That's cool....." The cutscenes should carry the story, as the story is what makes the gameplay have impact. I need a more immersive story. I need to care about our characters. I need to care about the enemies and what they're doing. I don't want just a mindless shooter/grind fest. I want a deep, intelligent, captivating, immersive shooter that makes me want to grind even harder. Cutscenes can accomplish a lot of this is a short amount of time, and unlike the grimoire, they'd actually be in the game!
Good news, they just showed a few snippets of cutscenes in the newest ViDoc. Even has some with the Iron Lords. Specifically with Jolder being a badass.
I don't necessarily think we would need more cut-scenes to flesh out a narrative. Rather I'd like to see more immersion into the world of Destiny...and no, immersion does not equal more graphics.
One of my biggest complaints in TTK, outside of returning to the tower every other quest-line step, was that the NPC did next to nothing to aid you in stopping the threat of Oryx. This has to stop. It is very very difficult for players to feel any emotional connection to their objective when the ones who seem most concerned about the threats are just standing there at the top of a large tower looking down at a table all the time.
"Oh go kill this thing because it is super threatening to our solar system. Don't worry this threat is so important that we'll just be standing here hoping for your safe return Guardian." - The Vanguard.
This is how many Guardians feel when playing story arcs in Destiny. There is simply no motivation for the players to invest their emotions into the arc. And that's really what storytelling is all about, to play on the emotions of the audience, to tie their emotions to the characters and the story that is being told. This is immersion. Without that connection there is no story, just a sequence of "Hey! Listen!"s.
Currently there is absolutely nothing in the world of Destiny that is really worth fighting for and thus defending that nothing from a siege of darkness means nothing to us, as a player. There is no context for us to grasp at for the Last Safe City on Earth because it has always been blocked off from us. We only see it from a distance and thus there is no way an emotional investment can be formed to make us to want to defend it. If suddenly half the city was on fire many of us wouldn't care. "lolol Sucks to be them down there, glad I'm up here. Now where's the Cryptarch I need to go decrypt the rest of my engrams."
There is no defenseless friend that we would feel heartbroken if the Hive ever tried to claw his or her face off. There is no pet that we would shed a tear for if the Fallen stabbed it to death. There is no house or plot of land that would make us rage if the Cabal decided to blow a hole through it with one of their tanks. There is nothing, we are simply a hollow zombie wandering around killing things because some people tell us to. The NPCs know it and so do we. You think Eris would mourn our loss other than being distraught that her Queen's master plan failed? You think Zavala would break down other than knowing the greatest tool to fight back the darkness was gone? The disconnect between us, the player, and the world of Destiny is incredibly vast. I am tired of not being a part of the world of Destiny (for those who do not understand what I'm saying, you must look through a narrative's lens). This is what I hope Bungie addresses in Destiny 2, a connection to this world.
My God, Portal 1's story had more motivation than all of Destiny's story arcs combined. I mean all you did was throw a cube with a heart on it into a pit of fire, but that was enough for most players to be like, "Oh you will pay for making me do that!"
All the cutscenes in the world wont help until they work on their delivery.
You don't just jam in cutscenes every time someone says "where's the story". TTK's story telling was painfully mediocre at best. Highly doubt it gets any better than this though .....
Look at the link http://imgur.com/a/3rcYw at look at the image of the traveller and the city and look to the left, does it not look like a dragon/dragon head?
Ahamkara maybe?
I'm down for more cutscences & [i]especially[/i] more dialogue from our Guardians.
The fact that they went completely mute in TTK was alarming & absurd.
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