When I shoot someone in the face with a Truth rocket while they're in super, let them live and kill me instead. You know, since supers are way harder to get than heavy ammo. And also, it makes sense that a guardian could survive a rocket launcher to the face.
Make players go into battle with a giant gun that has zero ammo, and then distribute that ammo only once per match so that, if you miss it, you have played the entire match with a giant, useless gun on your back.
When I'm consistently pinging a sniper with a pulse rifle using high caliber rounds, let the sniper easily one shot me in the head.
Yeah, go ahead and make sniper rifles (the ultimate skilled power weapon in every shooter ever) a special weapon instead of a heavy weapon. You know, because not only does it make sense to let players dominate PvP matches without any real regulation, but also I don't really want to have to make a choice between sniper rifles and rocket launchers for boss fights anyway. Let me easily take an answer to every challenge into battle.
Let players carry around trump cards that can quickly net them multiple kills without any kind of indication to the other players so they could, you know, counter it or protect themselves from it.
Make primary weapons so weak that players can fairly easily just run up to you and shoot you with a shotgun.*
Make shotguns that are so incapable that they make 1's and 2's float away when firing from beyond cuddle range.
Sweat about balancing weaponry almost exclusively through effective range, and be so strict about it that you essentially make half of the sandbox useless.
Make some fusion rifles kill in one burst from miles away and some fusion rifles that tickle from any range, and give no indication to the other players which they're fighting against.
Give us no real indication if a trip mine is friend or foe.
Make sticky grenades so forgiving that they still adhere to me even when the other player misses by a wide margin or I dodge it with a well-timed jump or sprint/slide.
You know what? Nah, dedicated servers would address too many issues. Don't worry about those. I like it frustrating!
Let players call time out by putting an indestructible bubble around them that other players can't do anything about except wait.
Make certain weapons and gear perform exceedingly well in the PvP environment ... and then put them behind multiple levels of RNG so that players can play for thousands of hours and never see them!
Create elements of your co-op game without regard to how they will integrate with a PvP experience, and then make that PvP experience integral to the game!
...Oh, we were supposed to make up [i]new[/i] ways to make the game frustrating.
*Full disclosure: I usually carry a shotgun.
**Whoa. This got a bit ranty. Sorry. I do love this game. But there's way too much stuff in Destiny that launched and remained through two years of post-launch development and should have never gotten out of the brainstorming meeting room.
English
-
Not sure if you know this, you can tell the difference between enemy and friendly tripmines. They have a white flash instead of red.
-
I do know, but in the heat of battle, it's not always recognizable. The better indication would be if friendly mines didn't flash at all, but trip mines aren't the only problematic grenade in these circumstances. Really, any damage field is hard to know if it will kill you or not. The ones you can destroy simply add a dimension that can be frustrating because, combined with the oddities P2P-hosted lag often produces, it's hard to immediately know if that trip mine isn't blowing up when you shoot it because it's friendly or because of lag making your bullets inaccurate.
-
That...
-
-
*slow golf clap*