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#feedback

Editado por Orpheus49: 8/1/2016 10:20:35 PM
36

Subclass rebalancing ideas, titans actually need a buff

Titans seem to be getting a lot of flak right now so here's my thoughts Titans are the absolute worst to work with. Their mobility is their biggest issue, any smart opponent knows that the skate is rendered usless by strafing out of the way, especially with mida. That being said, I say buff what they do best, control traffic. Here's everything I believe would be resonable Warlock [spoiler]Sunsinger: viking funeral got hit too hard, I say revert the nerf, and increase solar nades damage by half Stormcaller: stormtrance must be aimed using the redicle now, pulse nade buffed to be as deadly as lighting nades, storm nade detonates just as quick but ticks faster so people will severely suffer for staying near it Voidwalker : Fix scatter nade bouncing bug, vortex nade increased damage by half, nothing mantacles rebuffed Warlocks melee: range remains the same, but the homing melee mechanic is replaced with a lunge melee. So they won't stay out of shotty range when hitting you[/spoiler] Titan [spoiler]Defender: Buff ward of dawn(now supresses anyone coming inside), increased damage of Supression nades, force barrier recharge speed increased, magnet nades buffed to be like fusion nades, Striker, flashbang does more damaged and blinds for longer, shoulder charge hit detection fixed, Pulse nade does the same damage as a lighting nade now. Sunbreaker: termite nade now kills in two hits, and ticks slightly faster, sunspots overshield now is ass strong as force barrier. Sun spots Last longer and deal more damage, hammer tracking rebuffed. Garrison: rebuffed[/spoiler] Hunter [spoiler]Gunslinger: swarm nades range buffed slightly, tripmine rebuffed, throwing knives rebuffed and kill on a headshot when running incindeary knives, and gamblers dagger now makes knives fly in a straight line, chain of woe and accuracy buffs now trigger on kills instead of precision kills Bladedancer: I like the previous changes, missing a swing takes away less energy, rebuff blinkstrike range, Flux grenades buffed to be like fusion nades Nightstalker: smoke grenades now affected by grenade throw distance perks, (shadestep has 2 charges again, but does not negate tracking anymore but instead covers more ground and the animations plays faster). voidwall grenade increased width, vortex nade increased damage by half[/spoiler]

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  • You have no idea what you're talking about. Sunsingers are performing perfectly fine right now. VF was allowing Firebolts to do all the work for people so the changes made took that away. All other aspects of the class were unchanged. The changes to VF are actually a buff to the class. Here are a couple of clips I made before I got kicked to orbit for the update. The update buffed Sunsingers so this should clear some of the confusion relating to if SS are viable or not. I got kicked before I could make a video on using Fusion but let me say that I get 7 orbs every time and kill around 15 enemies each Radiance. http://xboxdvr.com/gamer/Phnx%20y0/video/19984046 http://xboxdvr.com/gamer/Phnx%20y0/video/19984103 Both had max Disc and VF ToF. Storm trance is already fine. If anything, the range of the extended melee needs to be brought down a little. Other than that, nothing is even close to under or overpowered. Voidwalkers are perfect right now. There are a few bugs causeing Gift of the Void to not activate on Grenade or Nova Bomb kills and there are some reports of Scatter Nades not detonating correctly. Nothing should be changed about this class. Gunslinger is still very functional and has no problem competing. No changes are needed. Bladedancer still needs some work with the Backstab perk. Other than that, there is a bug causing players to have an extended delay when activating Arcblade while in the air. You are unable to swing for a good portion of the super (about 1/4) making you a sitting duck. Also, the Armor on Bladedancer is a little weak. People are able to shotgun melee them out of their super fast than the Arcblade can swing and kill. A slight increase to their armor would fix this problem. http://xboxdvr.com/gamer/Phnx%20y0/video/19631330 Nightstalker really doesn't need much. The recent patch to the Wombo was nice but Smoke Bombs are still a little too potent for how easy they are to use. If anything is done, the Smoke Bomb hit box needs to be reduced a little to match Throwing Knives. Sunbreakers and Defenders don't need any changes. Striker is also fine. The only changes that are needed would to be to tighten the turn radius with Shoulder Charge while hovering to make sure this doesn't happen: http://xboxdvr.com/gamer/Phnx%20y0/video/19640328 Another change would be to tighten the radius and length of the Lightning Grenade so that the max range is tied to the actual animation distance. http://xboxdvr.com/gamer/Phnx%20y0/video/19640341

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