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Destiny

Hablemos de Destiny.
Editado por Violet Varlerie: 7/26/2016 3:38:01 PM
22

Idea to make Armor, Recovery, and agility matter more.

[u][i][b]BEFORE YOU COMMENT, CONSIDER LOW STATS AS WELL AS HIGH STATS.[/b][/i][/u] [b][i][u]Armor[/u][/i][/b]: Red health is set to 100. Every armor point adds 25 to the white health. This would put max armor Titans/Warlocks at 400 HP. [i][b][u]Recovery[/u][/i][/b]: Every recovery point decreases time waiting to heal by 1 second(base 10) and heals 15 health per second. Ex. 1 recovery attributes Wait 9 seconds to heal, heal 15 health per second 5 recovery attributes Wait 5 seconds to heal, heal 75 health per second. 9 recovery attributes(maximum) Wait 1 second to heal, heal 135 health per second [b][i][u]Agility[/u][/i][/b]: 1 agility is the base, your sprint is as fast as walking with 1 agility is currently. 2 agility is twice as fast as 1, 3 agility is 3 times as fast as one, 4 agility is 4 times as fast as one and twice as fast as 2. Ect. Edit: Armor seemed too weak, so I buffed it. Edit 2: Calm down, pls. https://youtu.be/WCM69omIEpQ [spoiler]60 FPS is pretty...[/spoiler] Edit 3: https://youtu.be/YMriVF5dbeg I'm changing armor back to what it was. [spoiler]Now I need something big and hard, or I just can't endure it! -Megumin[/spoiler]
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