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publicado originalmente en: To all of you not using Mida in iron banner
7/24/2016 5:24:03 AM
2
Believe it or not, a majority of what you're experiencing is actually that player having a worse connection than you. It manifests quite drastically, especially when pings are excessively high compared to your own. Since Destiny's servers aren't dedicated (hah, those don't help much either.) sometimes players with absolutely awful connections become the host and gain a "host advantage" of having the smoothest gameplay while everyone else could see them doing entirely different things before being killed by them. Of course there's also the possibility of the player you're facing cheating in some way, such as a lagswitch. Those are supposed to be watched for closely by Bungie, but that doesn't mean the cheater can't get in a match or two, or even quite a few matches before being banned. Either way, something is wrong with the connection you're having with the games servers/players, not the weapons. You've even stated the damage numbers, so unless you're somehow wrong about that, there's not much of a choice regarding what's going on with your gameplay.
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  • The thing is, Bungie has fixed (or at least claims to have fixed) the issue of, shall we say "incompatible connections" with the implication that if you have a spotty connection at all, you're basically booted from all matchmaking activities. This should not be the consistent problem that it is. And when there are instances like what I have described, particularly watching a player move through the map without the slightest hint of lag, glitchiness, or other such hiccups until the exact moment that I line up a shot, and then suddenly they've "jumped" to a safe position and 9 times out of 10 are suddenly facing me with a perfect hip-fire sniper rifle headshot lined up, I'm inclined to lean more towards "cheating" than "connection issues. And like I said, this is a consistent issue, which tells me either Bungie isn't the "all-seeing, all-knowing" watchdog they claim to be, or their game is so easy to break players are doing so without leaving any noticeable trace except the eyewitness account of other players who, as ComfortablyNumb so graciously illustrated, will be openly mocked and discredited by ignorant trolls with such asinine drivel as "get good" because somehow it's a matter of a lack of player skill that makes the game decide doing 440 damage to a target that only has 200 health does NOT yield a kill but receiving only 120 damage from that same target is enough to kill you. There have been times I've caught opposing players in their menu screens (evidenced by the "..." where their level should be) and, on different occasions, it has taken 3 sniper headshots, 4 point-blank shotgun bursts, a full Sidearm clip, 17 rounds from a Low RoF/High Impact Machine Gun, 2 Rockets, or half a dozen melee strikes to kill a player that isn't even paying attention. I've had similar results on "hard scoping" n00bs (the sort that are so focused on some far off target while ADS that they don't even notice the guy right next to them). In my opinion this all points more towards hacking, cheating, or other such shenanigans rather than a simple connection issue. The "Time til kill" should be the same for any given weapon. For example, Nirwen's Mercy, the Iron Banner pulse rifle. Short of having the Full Auto perk the firing rate between one and another should be exactly the same. Short of damage boosting perks like Glass Half Full the number of shots necessary to take down a target should always be the same. As it does roughly 30 damage per round on a headshot with the potential of roughly 90 damage per burst if the grouping is tight, it should take 3 pulls of the trigger to get a kill. I have used this weapon, got the drop on an opponent who was wielding the same weapon, and yet somehow they get the kill before my second trigger pull. It makes absolutely no logical sense. I see the damage registering on my screen, I know I got the first shot in and at that point it should be an easy kill, but it never is. This post started with a "thank you" to players who aren't using the MIDA but I don't forgo its use for the sake of "fairness" or "sportsmanship," but because it, like literally every other weapon in the game, only works in the hands of the other team. I've given up on using shotguns because any opponent, even a 280 (how he got into the Iron Banner I'll never know) can kill me with a single shot but it takes no less than 2, more often 3 for me to make a kill. Hell I've had opponents sprint right THROUGH me, the deathcam claims I was killed by a shotgun, but that player never stopped sprinting. Another issue Bungie claims to have "fixed" by increasing the ready-up time for shotguns overall, as well as an increase to ready-up time when coming out of a sprint, ergo someone standing still with their shotgun leveled should have an advantage over someone sprinting into the room. But it never happens that way. The Crucible is, at best, a broken game mode and at worst, a cesspool of game-breaking cheaters obsessed with K/D spreads and in either case it frustrates me to no end that Bungie constantly puts so much high level gear behind PvP walls.

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  • Chill guys, not an argument worth having, save it for the crucible guardians.

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  • We weren't even arguing really. Also, no. Screw that piece of shit game mode, the only reason I even "want" to play it is to complete my Iron Banner set with gauntlets.

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  • There is no argument to my knowledge. Just two people discussing their viewpoints in a far more civil and mature manner than unfortunately the far greater majority of what will be found on the net. Certainly no animosity on my end here. Cant' say the same for the exchange with Comfortably Numb below. Some people are just beyond help I guess.

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