Storm caller always had long melee and has a perk for extending the range. Also within a small distance any class will lunge to melee, even titans with their t-rex arms. I do see a problem with FoH tjpugh, I've found myself getting killed from max height jump, when I'm well put of the aoe, and times when they start to super man so I jump past him while it's charging the fly, and he still kills me when he Lands 2 Continents away.
Truth is nerfs need to stop and buffs need to begin, also for all the fps people. The classes are supposed to have ups and downs, advantages over others in certain aspects, that's the rpg element of the game. It's not cod, if that's what you want go play it and leave this for us fantasy lovers.
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FoH is already risky enough to use, you really want to leave people with 0 super kills?
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I've never had trouble with it, I'm just saying that I nor othees should be dying to it if they hit takes place in a different room or if we are out of the aoe
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Apparently you aren't out of the AoE if you get damaged huh?! Also, only aftershocks can kill you if you're in a different room. I've had people slip behind a wall and they were 100% safe. ¤me |wall ☆enemy ¤|☆ Are you trying to say enemies can die from FoH through walls?
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I have plenty of times, also died when I jumped my characters max height when I saw what was about to come. Shouldn't die from a huge Shockwave in the air, same goes for when I see a titan ready to superman and jump past him, mind you I'm now airborne and level with them before the tuen into a human meteor and rocket away. Why should it kill someone it passes bur doesn't hit?
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Doesn't the lore say they are a lightning bolt or something. It would make sense to go vertical. You didn't get killed when he flew past you, you got killed because he shortly after hit the ground and you got damaged by the AoE. Damage is only dealt after the ground is hit.
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Well I've died mid air. Happened this last week on drifter, saw titan gaining height at the bridge when I was at the stairs of the right room, thought -blam!- that and quickly double jumped, when he flew in we were side by side right before the bridge. He hut the giant metal thing in the room, I'm still vaporized by the bridge
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Well the buffs do need to come but u can't buff until you nerf things and level them out and start over
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You don't need a nerf to start buffing. Also as I said the game is intended to be a mmofpsrpg , that's why classes differ and one class will always have an advantage to something the others dont. That's the point in having classes in the first place. As far as weapons go there has only been one that was truly game breaking and that was the mythoclast
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Tru but still if u buff subclasses starting at where they are now you will end up with one ultra op class storm caller and hammers are the best roaming supers if you buff them they are going to be the most op subclasses ever and they u got blade golden is ok nightstalker buffing it won't do anything cause they won't buff shade step or the wombo combo
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Why do you assume everything needs a buff for balance? It dont. Hammer just starred getting decent again, there's already counters for storm trance. Also GG was unnecessarily nerfed, and as for nightstalker the tether should activate right away not 2 seconds later. Also shadestep wasn't bad and womb combo also takes both your charge melee and grenade, your wasting them for very few potential kills. They need to reset everything and start over at this point.
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That's what I said I was like they need to start over dude I said that the last time I replied to u