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Destiny

Hablemos de Destiny.
7/19/2016 7:48:56 AM
2

Hunter SubClass Concept: Outlaw

So lately I have been coming up with imaginary subclasses that would never normally be added to Destiny but I think would be cool nonetheless. So to start I though I would begin with the best class ever, the Hunter. While the Gunslinger is kind of wild west themed, this class is all about that from its super to it's melee and perks. I was thinking of the old spaghetti westerns when making this class and I think it would be a lot of fun to play as. Hope you guys enjoy. Hunter Kinetic Subclass: Outlaw Grenades: Thrown with an underhanded animation 1- Sticky Grenade (i.e. Flux, Magnetic, etc.) 2- Thermite Grenade 3- Ricochet Grenade (on a set timer, bounces off of surfaces and increases in speed with each surface the 'nade bounces off of) Melee: Sidewinder (sideways throwing knife that curves off to the left but stays in the air much longer than a normal throwing knife) 1- Touch of Venom (Applies "Envenomed" Smoke effect to the hit target) 2- Anticipation: the knife moves faster and curves less, but also deals less damage 3- Heavy Blade: the knife moves slower but deals more damage (1 hit headshot maybe? might be too overpowered) Super: Guns Blazing- Essentially pulling out 2 Last Words with 16 rounds shared between the two, hipfire only, unlimited reserve ammo, and lasts 15 seconds. Pretty poor at range but destroy those at close range, reload speed is about the same as the Last Word and when you're done reloading, you flip both guns like a basass. Super Perks: 1- Deadeye (increased range) 2- Steady Hand (decreased hipfire spread) 3- Do ya Feel Lucky? (each gun gains three extra bullets 8 to 11, and 16 to 22 in total) Passive Perk Column 1 1- Quickdraw duh 2- Fast Hands (Faster reload speed and handling with all guns) 3- Hard Hitter- Your weapons deal extra flinch and slightly knock back enemies (high cal. rounds) Passive Perk Column 2: 1- Desert Sun all solar damage taken increases the recharge rate of your grenade and melee 2- Who Shot First? Getting the first hit on an enemy increases accuracy for 10 seconds 3- Resilience- Kills with the last magazine if your primary weapon have a high chance to refill the magazine (>75%) As you can see this is a very gun-based subclass. I think it would be interesting to add kinetic subclasses into Destiny at some point in the future. Always looking to hear feedback from you guys. Stay Awesome, Jonyx
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