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Destiny

Hablemos de Destiny.
Editado por ClanKeith: 7/11/2016 4:33:23 AM
21

*Cough cough* -Raises Hand-

Shoulder Charge has not been fixed. It may have been improved, but seriously Bungie, fixing this needs to be a priority. I cannot understand why another Guardian jumping screws up hit detection. If my Titan uses shoulder charge jumps of the ground and runs into the flying Guardian, it should register, right? Apparently not. I cannot tell how completely and utterly useless Shoulder Charge can be in the air. I literally record the Shoulder Charge aerial-kills I get because of how freaking rare they are. I love using Striker-and SC is a huge assets-but it needs to be fixed. NOW. Titans are already the hardest to play Crucible class, largely due to lack of good melees/perks in comparison to Hunters and Warlocks and even though it takes up an extra subclass perk, I really want the only good melee we have to be at its finest. Edit: I feel like this is digressing, no, I'm not saying that Titans are hard to use for me. But if you look at the average k/d's of subclasses across the board Titans are typically the lowest-the exceptions being Sunbreakers. However, I didn't make this post to argue over how good the class is-I made it to bring attention to the fact that Titans' Shoulder Charge is still having issues detecting hits in the air. I don't want to argue over what is best to use and crap, I just want to get this out there in the hopes that Bungie will make an effort to fix it.

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