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Destiny

Hablemos de Destiny.
Editado por Pixelation: 7/10/2016 4:37:08 AM
15

Create an exotic

Scout rifle Pixelation "In the end we are all but ones and zeroes" Perk 1010: Multi kills and precision kills grant the user significant armor and improved melee damage at the cost of speed Perk 0101:Multi kills or precision kills grant great speed/strife and weapon handling at the cost of armor
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  • Web of medusa "Where her gaze went, stone invaded. This threw those stones" Upon damage, enemy is slowed and takes increased damage from others. 88 MG. Low impact.

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  • >Take the Architects >Put them in a Shotgun >Profit

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    • Bump for later

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    • SUROS FZX-01 Fusion Rifle "SUROS's foray into the world of Fusion Rifles has brought us this gem - the world's first fully modular version." Charge Rate: 40 Impact: 50 Range: 35 Reload: 80 Magazine: 5 Base Perk: Modular Power Core [i]Pressing (Reload) with a full magazine cycles this weapon's damage type (Arc>Solar>Void>etc.) - Can be used once every 30 seconds.[/i] Scopes: SPO-EX (Threat Eval. tech) / SPO-99 (Super crisp holo Red Dot) Perk 1: Army of One Perk Column 2: Enhanced Battery (+2 ammo) / Rangefinder / High Caliber Rounds Perk Column 3: Ricochet Rounds (Shots bounce off of 2 surfaces) (adds Range) / Drill Rounds (Shots overpenetrate 2 targets) (adds Impact)

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    • The Mountain Dew-Ritos New gun type:Fusion sniper rifle "GET NOSCOPED" Shoots a constant stream of Mountain Dew Exotic perk:Managing to hit an epic trick shot on an enemy will grant you with every buff for 4:20

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    • Posted this a few times already; hey who knows, maybe Bungie will think about adding SMGs if it's posted a few more :) The Lurid Daisy Chain SMG Flavor Text: "Eenie, Meenie, Miney, Mo" Fully charged by two uses of the character’s super. Uses rounds composed of light as conductors/augments for each of the elements. 50 round magazine with alternating rounds as follows - light, solar, light, arc, light, void; thereafter repeats the sequence. The 1st and 49th rounds will always be light, and the 2nd and 50th will always be solar. Damage: base damage per light round, base +10% bonus for each elemental round augmented by light; with an additional +15% bonus for the final round. Stats based on 1-10 scale: Rate of Fire – 8 Impact – 5 Range – 5 Stability – 4 Reload – 6 Grenadier Red Dot – ORA 2, Red Dot ORA, OEG Tier 1 – Rodeo Tier 2 – Field Scout, Hand Loaded, Perfect Balance Unique Modifier: “We Should Do This Again Soon” – Kill with the final round reduces super cool down [u]Note[/u]:[b] PvE weapon only[/b]

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      • Yes [i]yes[/i] Yes: this weapon grants permanent fartman abilities forever

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        • Editado por XDIVII: 7/10/2016 5:05:04 AM
          Shattered memories auto rifle-built from dead ghosts. "Our friends do our fighting for us" Exotic perk-Never stand alone Every 5 bullets fired that hit heals a small portion of health Surrounded Crowd control Appended Magazine-rifled barrel-snapshot 22/100 rounds

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          • STFUbitch Can only be used in the forums Deletes all guardians from a person that asks for a nerf

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            • [b]Pulsar MsX[/b] (Pulse Rifle, would look identical to the Pulsar MsM, but with pale green instead of blue for the decals) Flavor Text: [i]"Can't you see, not just me... they want you too..."[/i] RoF: 66 Impact: 14 Stability: 70 Range: 50 Reload: 60 Mag: 30 Sights: Prototype Threat Analysers (would function the same as Red Dot-ORES, but with blue glass instead of yellow) [i]Highlighted minions of the darkness outline based on elemental weakness, or equipped guardian subclass[/i] [b]Perk Tree 1:[/b] [i]Smooth Ballistics/Accurized Ballistics/Aggressive Ballistics[/i] [b]Perk:[/b] Rangefinder [b]Perk Tree 2:[/b] [i]High Caliber Rounds/Braced Frame/Reinforced Barrel[/i] [b]Exotic Perk:[/b] "Still Life" [i]Precision kills grant bonus damage (25%), reload speed (75%), and movement speed (50%) for 5 seconds[/i]

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            • Editado por FinnaCoom: 7/10/2016 6:32:19 AM
              Whatever weapon type this is: FABULOUS! "What the hell is this shit guardian?" -Shaxx Exotic perk: This gun shoots rainbows and sparkles which tickle the enemy to death and when they respawn, all their armor is pink. [spoiler]I wrote this on someones post a month back and a lot of people liked it so I thought of posting this again.[/spoiler]

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            • The Longshot CS-6 [spoiler]it's literally a Nerf gun. They'll Nerf it either way, so yeah.[/spoiler]

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            • "Year one" exotic perk: one pull of the trigger sends you back in time to year one where the good ol' days where at.

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            • Editado por DaJuan Hoonoks: 7/10/2016 5:42:13 AM
              The Pilederiver "In the end, there can only be one, and this bitch is it" Solar elemental heavy machine gun that fires explosive rounds and can be equipped in your special slot. 28 rounds per mag. Perks are smooth ballistics, rangefinder, and hidden hand.

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