Edit 3: I should clarify that there are 3 parts of Aim Assist.
The part I am talking about is Bullet Magnetism. NOT reticule speed.
I personally think that Destiny does NOT have good PvP.
I think that way for two reasons:
1. Map design is awful.
2. Aim Assist.
I find it retarded that I can aim at someones head with a Sniper, miss the shot, and still get the kill.
I also find it incredibly dumb that I can aim in someones general direction with a shotty or Last Word, pull the trigger and they just die.
This game can be balanced, but casual players remove all the skill in gunplay. Bullets literally CURVE to hit your target. You can jump behind cover after taking a few hits and bullets will curve through the cover and hit you.
Imagine a world where Snipers ACTUALLY take a shot to someones head, and not off to the side a little.
Imagine a world where Shotties ACTUALLY take a direct impact of pellets to kill your target.
But I know the answer...
Casuals.
Bungie needs to keep the game playable for bad casual players (I have seen some pretty damn good casuals however). That way they can constantly get some form of kills to keep them entertained. That is also why Supers exist in PvP. So any player has a chance to get some kills.
What do you guys think? Would the removal of AA help the balance of the game? Or would removal of AA break the game?
Speak your mind.
Edit 1: I was INSTANTLY corrected that AA is needed. I am from PC when it comes to hardcore PvP, so I was unaware of this.
However I will copy and paste what I stated before:
But if this is the case, why is the AA so high on all guns? Why not have it at just enough so the controller can function and it doesn't impact gameplay as it does now?
Edit 2:
"AA on a sniper will slow the reticle down as it crosses the target. This helps the most in drag scoping, but there is zero bullet curve.
AA on a primary is different. When you aim your primary the reticle doesn't slow down like snipers, but it does have bullet curve. The higher the AA the more bullet magnetism it will have. A gun such as Mida has a very forgiving miss kill ratio as the AA pulls the bullets towards the target."
-- killem2100
I know this everyone. The reason why I saw what I saw is because of Hit Box lag, which originates from bad net code. But the question still remains the same, why is AA so high on other weapons?
Edit 4:
Sadly, the colors of this community are showing up.
First of all, I am not insulting people by calling people a casual. People who use "Casual" as a insult are retarded (Because more then often they are the people with a life and family). I am just saying why is it so catered to casuals. When you select any PvP playlist, it says right next to it, "Competitive Multiplayer". If they want to cater to casuals so much then make a separate playlist for them. Or, make a separate playlist for the hardcore. When did you people ever get the idea I think I am better then you?
Edit 5: Yeahhh... I'm done. Way to many people that don't know how this games AA works.
Bullet Magnetism IS real. It has been tested in Destiny and is a thing. It is one of the 3 parts that is Aim Assist.
To prove this:
https://www.reddit.com/r/DestinyTheGame/comments/4ribxp/massive_breakdown_of_range_target_acquisition_aim/
It may not be on Snipers, but it is still a thing. This combined with lag and latency is why you can be killed behind cover.
Hehe... the first few people that commented here were quite nice a polite.
"Wait! There's a perk called "Bullet Magnetism" wtf!! I've never got that roll......
Your stupidity is astounding.Typical scrub bumping gums before doing any research, but acts like they know everything.
Bungie, you need to hire this person RIGHT NOW!"
-- H8Plow
Dumbass.
Anyway, thanks to the people that actually discussed the topic.
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10 RespuestasHoly hell. You clearly don't know what aim assist is... go play CoD BO1 and turn off aim assist. Let me know how it goes.