Let's see some feedback, I think this is highly viable idea and won't nerf or buff anything.
OK, so probably not the best idea for autos or pulses, it'd be fun for a day, but no one would be able to scope, like ever. More feedback please .
Credit to paulwizzy- how about a damage threshold, so say when a sniper receives X damage they descope, would be good for high impact scouts, other snipers, some pulses.
Or, what If when a sniper is flinched while ads the flinch has to be manually recovered, i.e.- head shot with scout on sniper moves his reticle two or three inches from center in a direction dictated by position of shooter, rounds not landed on head of sniper move reticle considerably less, making headshots still viable to skilled snipers and also rewarding since you actually had to re-aim, your gun didn't just auto center again. More thoughts on this would be GREAT!
Good stuff, and little to no salt here. Keep thinking guardians and please don't turn this into something negative.
Keep it up guardians this thread is amazing and chock full constructive criticism, I am truly in awe of the amount of great responses and lack of salt found here. This is Destiny. We should value a skilled sniper like he values his counter snipers.
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37 RespuestasId like it. Honestly you should be screwed as a sniper if someone finds you, and this helps with that.