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#feedback

7/2/2016 8:21:55 PM
26

Defender needs something...else

I like this idea

63

I do not like this idea

50

This idea could use some work

29

So, as many of you know, bungie released a chart showing the kds of subclasses, and reasoned that hunters were nerfed for having subclasses with too high of a kd. Meanwhile, defender titans were on the bottom of the list., with a kd as low as hunters had high, yet nothing was done, either because bungie didn't know what to do, or they simply hadn't planned to do anything. My suggestion: give the Ward Of Dawn some killing potential. Allow it to gain kills, which can give the defender an offensive edge in pvp that it needs. How should this be done? Here is my idea. give the defender the ability to collapse his bubble, dealing extremely high damage to anyone inside (think FoH/nova bomb damage) and enough damage to kill anyone close to the bubble but not in it. It can set up for some good plays, and causes the enemy player to decide whether to risk attacking the defender or to work to take out the bubble What do you think?

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  • Editado por BRAZACK: 7/5/2016 1:11:03 AM
    Idk about you man but defenders can be deadly if u play them right. Make the bubble in a choke point on the map where every1 is trying to get by. Use a shotgun( shotgun melee combo) for those who dare enter ur bubble and use suppression grenades to stop incoming supers. No back up plans is great for this style of play. U pretty much use the blessing of light perk for armor run out if they are close kill them go back in get ur armor. U dont wander off from ur bubble its ur lifeline.

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    • The trade off for using such an ability is that it also kills the defender inside it. Now that would set up some interesting senarios.

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    • yea thats dope

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    • Editado por Kone19ps: 7/4/2016 3:12:45 PM
      I think defender is fantastic just requires far more tactical use of the super. It doesn't need to be an offensive move.

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      • I'm with you using defender in crucible is underwhelming but i think your idea isn't something for destiny, i think it should either be unbreakable, not even supers can kill it, or do the thing that blinds people when they enter it and make the exotic helmet(forgot the name) do something else

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        • I have to disagree with you, I use defender and its a whole lot of fun using this class. It does not need any crazy buff or killing potential. Its supposed to be used as a support role. I was able to spawn a total of 20 orbs in one match where my teammates kept spamming their supers. I agree its a downside that it breaks easily with other supers but the defender super is already charging again after the activation of one bubble. Im able to place a bubble and by the time its gone I can already place another one. I know how to cover a lot of ground. Use the sticky grenade, no back up plans if you want to be aggressive or the chest of alpha to spam orbs for your teammates. The only real thing for a buff I would love to have for my defender is a better melee damage or range., Those trex arms are very annoying.

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          • I like the idea but people already avoid entering the bubble now.

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            • I think instead maybe an armor/ability debuff upon entering a defenders bubble...

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            • Wait, so you basically give the best defensive and strong support class a fist of havoc on top of everything else it does? Are you serious?

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              • Editado por Zoey: 7/4/2016 10:46:00 PM
                I think this would make a nice exotic, actually. Then if people see you wearing it and run in anyway, they deserve to lose that fight. Bungie, listen to this guy

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              • I don't lik this idea cause would rather my defensive class gets its power from its defense. Ward of Dawn doesn't need to implode, it needs to block supers

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              • I dont think it could hurt, my bubble gets blow apart by other supers pretty often anyway and that would still be possible, foh would still -blam!- anyone inside or nova bomb so it would have plenty of counters. And maybe make it change the bubble color slightly like the other perks do so its subtle but you can tell. I see it honestly being useless more than wrecking anything that way but it would be sweet for pve lol.

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              • This idea has some weight to it I think but I'm not entirely sure if it fits with the defensive nature of WOD. It's supposed to be a shield, a defensive ability. I don't know if using it as a kill tool rather than an offensive tool is what Bungie is trying to create Here's an idea that I just thought of however: Instead of dealing damage and collapsing the bubble when desired how about forcing enemy's out of the bubble on activation? Like solar wind on the warlock but with more force giving damage but not killing potential

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                • Bungie thought process, everything else got nerfed so defender will raise up the chart. Problem is 95% of people think defenders should be able to clear a whole fireteam, that's not the case. They are ment to buff others so they can clear a whole fireteam. Nothing better than a bladedancer with mask of the third man and encore on with blessing of light.

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                • I see where you are going with this but defenders don't need anything to change when I play a defender my KD goes through the roof. I normally sit at about a 1.2 KD but with a defender I can boost that to a 2.5. The problem is not many people play defender because they r all to obsessed with the meta

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                • Terrible idea. The defender wasn't made to dish out kills. Idk why that is so hard for people to grasp

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                  • Editado por zulu_23: 7/3/2016 7:36:53 AM
                    What's the point of having defender able to do massive damage the whole point is too keep you and teammates safe.I understand you don't like defenders kd but it would ruin the whole point of them. I don't see any way around this except if an enemy comes into your bubble it does damage over time sort of like golgoroth's poison if they go out .It can't do massive damage but just enough to make them back out of fighting you but they could stay if they're stupid

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                    • Maybe when placing the bubble there is a perk which acts like a landfall

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                      • How about a perk for an electric shock for any enemy guardian that tries enter your bubble. That'd be nice.

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                        • Maybe if it did this on the Defender's death.

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                        • As a defender you get to die less, not kill more. Sub-class is fine as is.

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                        • I'm not feeling it. Defenders are meant for defence. Clue's in the name. They aren't designed for full-frontal assault and massive K/Ds, they're for supporting yourself and your fireteam.

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                          • Editado por Zeldasavvy64: 7/3/2016 1:31:34 AM
                            I just feel that WoD needs to be able to withstand at least one full super. So far, every super is capable of countering another super, except WoD. It needs to at least counter in a way that makes the enemy's super a waste, most likely by taking damage, but not enough damage to be destroyed by the end of the super. This stops outside supers (supers that are normally triggered outside the bubble) from affecting the bubble too much while allowing inside supers (supers that normally enter the bubble) to still be able to enter the bubble and stop it by killing it's creator, if they are inside (most likely they are).

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                            • From what I see lately on the forums, just give the defender a lightning grenade and they will be OP.

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                            • I agree that Defenders need a bit of help, but I don't think that buffing the Ward of Dawn is really the answer. The Ward is unique among supers, and that means that different supers need to use different tactics to counter it. A Gunslinger with no hyper armor on his Golden Gun is not going to do well in an enclosed space with an armored Titan packing a shotgun, and must be able to break the Ward from outside. Meanwhile, Bladedancers, Stormcallers, and Sunsingers aren't even capable of damaging the Ward, and must be able to dive in and kill the Defender. As long as the design philosophy is that each super should have a chance against the others there isn't much that can be done with the Ward itself. This would be fine, provided that the Defender had available to it the sort of neutral game enhancing talents available to subclasses like the Striker, Voidwalker, Sunsinger, and Nightstalker. Sadly, it does not. In fact, viewing the Ward as more or less stuck where it is, it's frustrating to note that the Defender has four neutral talents that do nothing apart from buffing the Ward, and another talent, Iron Harvest, that only affects orb generation. The Defender has virtually no neutral talents that actually buff his neutral game. No other subclass has such a profound lack of options in the talent grid. The solution, I submit, is that some of the similarly themed super oriented talents be combined, freeing up space for new talents that expand the Defender's neutral game like those available to other subclasses. Alternatively, and perhaps more likely, some of those super talents could be enhanced with supplemental effects that extend into the neutral game, in a manner not unlike the Voidwalker's Annihilate talent or the Striker's Aftershocks.

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                              • Like this idea

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