Agreed. Buff special ammo as compensation, HOWEVER, buff primaries immensely.
I'm talking HoW kill time so the meta isn't dominated by special
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I'd love to see some changes to sniper flinch and accuracy. It's getting out of hand. I shouldn't be getting dropped in one shot by an enemy who is flying through the air while turning 180 degrees to seamlessly land a headshot on me while I'm at a full sprint.
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I don't mind flinch. In year 1 if you missed, you died, because you were already 2tapped by thorn cross map When a sniper can get 2 bodyshots before a primary can kill there's a problem
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How? With the special ammo reductions you're giving up a kill potential of 2 for 1 kill, that's balanced.
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It's not the snipers problem. It's more of the primary killing too slow problem.
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Editado por Dinorawr: 7/1/2016 11:30:08 PMIt's the fact that somehow I still get sniped in the face when they are facing the other direction. I can land 3 back to back head shots yet they still manage to turn my way and drop me before I land my last bullet. Some sniper scopes barely flinch or if they do the actual spot where the bullet lands is not affected by the flinch. I just feel cheated by it. Mida used to be a great counter to snipers because of the high caliber rounds but since that has gone away I seldom win fire fights against snipers. It just seems like my bullets do little to nothing to throw off their shots