My issues with King's Fall aren't even exclusive to hard mode. The mechanics are just tedious and boring. Too much 'Jump here, stand there' nonsense, not enough action.
For me, the Totems section is the high point of the whole thing, because the mechanics are minimal and there's plenty of cannon fodder to keep you on your toes.
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The lack of a jumping puzzle was a big complaint in CE, it takes very little jumping skill to make it through any of the jump sections in KF.
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True. Jumping puzzles are all about timing, and the ones in KF are a lot more forgiving than the one in VoG.
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I gave up on it quickly. After my first few journeys in the gear that dropped was of a lower light than what I had. Making it an exercise in patience. After losing a couple of our raid crew and the ones who joined in their place quite new we found the reward not worth the effort. VoG was fun. CE was mercifully quick and decent. Both had gear that felt useful in the whole game. KF just doesn't have that. While I'm normally on the side of idgaf about elemental primaries that may be why those weapons feel so much worse than faction and gunsmith legendaries.
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Yeah. I'm thinking of they don't want to repeat VoG with too string of weapons they could do this. Have the raid weapons be average in stats and perks (like the KF weapons) but let them have a elemental burn. This way you have the choice of using average primaries from the raid with an elemental burn, or using god rolled vendor items like Hung jury
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Well said.
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Your commenting all over the place. Thanks for the support!
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Yeah... no work today. It's either this or veg out in front of Netflix, lol.
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Agreed... But still to this day, defending confluxes is the ultimate pve experience... That first time was amazing, being swarmed with enemies, fanatics exploding in your face, I need to cleanse oh god oh god... Perfection
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Its going to be painfully hard to ever top VoG. Its probably the single best gaming experience I've ever had.
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Editado por Redgrin Grumble: 6/30/2016 12:50:01 PMAbso-f#cking-lutely. Even the use of the Aegis relic was creative throughout the raid. During the Templar fight, you use it to 'cleanse' your teammates and to fire a projectile that knocks the Templar's shield down (a mix of offense and defense). During the Conflux defense in the Throne Room, you're bashing the shit out of Praetorians with it (straight offense). And during the final battle, you're using it to protect your team from Atheon's barrage of exploding toothpaste (straight defense). They re-used a mechanic, but made it a different experience each time. [i]That's[/i] good design.
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This^, I want a war not a puzzle. This raid was soooooooo boring, and the guns were proper shite! Did you ever try to use that garbage hand cannon or auto? Cmon!
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[quote]I want a war not a puzzle[/quote] Well f#cking said, friend. I don't necessarily mind a little bit of puzzle solving, but it shouldn't be the recurring focus of an activity.
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Agree, not in a FPS anyway.