*This is two fold. The first being arguably more an opinion, but it just makes more sense to me. The second being a more intelligent design idea.
*inb4 "look, a lighthouse virgin crying". Been 8-0 several times, that shits elusive, this isn't a cry fest though.
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Moving on then...So for starters, let's look at the matching of teams based on score card wins. This isn't really that we'll thought out if you ask me. So team (A) is at 3-0 after winning the first match with boons and this is their 3rd lighthouse visiting card (an attempt thus far, but they're gonna make it). Team (B) is in the same boat but has been fighting feverishly to go to the lighthouse once, ruining most cards at the 4 win mark by running into teams like (A).
By design, the win matching is to amp up the difficulty incrementally as you progress, and find you teams in the same skill house. Perfect world, you would get to the same number of wins every card if your skills weren't improving. So earning another win would show you've made progress. Instead, it's no different currently than any other randomly matchmade game of crucible. That team you're facing may be full of lucky scrubs, or scarab toting MLG ballers with +100 lighthouse visits per character. You'll never know till you fly in. I propose that the score card track more information in a given weeks period.
>if you've been to the lighthouse in a week, you can't face teams who haven't gone yet.
>every subsequent lighthouse visit stacks meaning same number of visits per week teams only get matched up.
>for the truly incredible teams to feel superior still, give them better drops as they complete those additional visits. Say, an extra adept armor at 3 visits, and weapon at 5 visits, on top of the normal lighthouse drops.
Doesn't this make more sense? It's considered an end game activity for PVP but, it's so all or nothing sitting on the roll of a dice essentially. Discuss this under the connotation of "point 1" below.
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Second, we all bitch about the map of the week. Sometimes it's great, sometimes it's terrible. People camp in the back, people hold the capture point and wait you out, people use cheesy tactics, or, the side you get is inherently flawed in some way. A lot of this is because we get thrown in on maps designed for 6v6, control specifically, or that cater as a blanket map for everything. Think about rusted lands. They made this map to test out all the game modes, and created control there.
Where am I going with this? Simple. Make trials specific maps. Ones designed with trials in mind first and foremost. We don't go to banner fall or an old strike when we run prison of elders, we go to a closed off map built exclusively for that encounter. Do the same with trials.
Even better, utilize the reef for that since we already go there for Brother Vance. Makes it a little less detached when we go grab cards, and each map could just be hosted on an asteroid or something in the reef. Fits in neatly this way, ensures the map isn't lopsided, makes it feel fresh and unique. You could utilitze the maps in the 3v3 Playlists (and rumble), so they'll be familiar enough, but still purpose built for Trials. Discuss this under the connotation "point-2".
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Thanks for reading, I look forward to the discussion and input!
English
#Destiny
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5 RespuestasAny idea that makes it easier for people to go the Lighthouse I cannot agree with You are knowlingly and willingly putting yourself in a pool of players, trying to beat 9 teams. It doesnt matter who is in the pool. If youre scared of better players then get better. I dont think purpose built maps for Trials would be a scenario we will see. Trials is a Crucible event so it will use Crucible maps. I think thats just how it works
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Or you can become just as good as your opponents and just outplay them.
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I think trials should be more like Arena in Black Ops 3 where you can ban and protect different weapons, subclasses, etc.
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1 RespuestaHow about this 1.remove ability to delete passage, which means play the card through and get a new one 2.flawless players in the fireteam then get put into a matchmaking pool of other flawless players ie carriers yeah come at me salty dogs!
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17 RespuestasPersonally I think if they changed the weapon loadouts every new team it would be better. I'll explain. Everytime you face a new team your weapons change. Both teams get the same weapons. The weapons are.... 1 random exotic primary 1 random exotic secondary 1 random exotic heavy This would definitely make trials more exotic. This would eliminate the meta in trials. This would without a doubt determine your crucible status. Beat this team with these weapons. They have the same. Are you good with all the weapons or just the current meta? Can you beat a random team with random weapons? No sniper they don't have it either. You don't have a doctrine, they don't either. Your great with shotguns, too bad win with a plan c. No meta's, rolls, or complaining. All skill and adaption.
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3 RespuestasOdd I was always taught don't fix what's not broken. I.E. Trials Your inability to reach the lighthouse doesn't make it broken. That feat was intended to be difficult
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6 RespuestasThe lighthouse is meant for people who can work together and outplay their opponents. Its an exclusive club and if you're not good enough then so be it.
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I would prefer CBMM myself. I don't mind it being tough, but running into lag that you cannot deal with when you've hit 7 plus wins without a loss is beyond infuriating. Yes, it can also happen on your 1st match of your card, it just seems way more likely the farther into your card you get...
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20 RespuestasEditado por lIIume: 6/27/2016 10:08:26 AMPvE players can't farm the raid so why should PvP players be able to farm trials? You're basically asking for a handout.
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2 RespuestasSo basically your saying the bad players should be able to go lighthouse because they can't vs good teams? That ruins the whole point of going to lighthouse. Most people don't go to the lighthouse for the loot but for the challenge to get there.
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2 RespuestasDude . I go flawless 2-3 times per week , don't you think it will be hard to find matches for people who have multiple flawless runs ?
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28 RespuestasOr, The Lighthouse is simply like a raid. One visit a week. Once it's complete, no more. You've proven yourself to Brother Vance.
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1 RespuestaI have another idea. In order to fix trials, why don't we remove it seeing as it's caused almost all of the pvp problems and bitching.
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1 RespuestaPoint A: I think that could work out fairly well. I agree that there are a lot more variables when it comes to sbmm than k/d and I think those variables should be taken into account. Point B: this idea I could really get behind. Very well thought out, and I hope someone at bungie sees this somehow. [spoiler]Dear diary, today, OP wasn't a complete retard.[/spoiler]
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2 RespuestasI agree with both points, well thought out I must say.
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1 RespuestaThis would make me actually play Trials.
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3 RespuestasEditado por Tibbaryllis2: 6/27/2016 6:01:02 AMThis. My only addition would be that if nobody on your team has ever been to the lighthouse, then you won't match anyone else who has ever been. After you've been once, then you're put into your matchmaking system based on weekly visits. Yes this does diminish the value of your first flawless, but it greatly enhances the value of the second+ visit. I'd also like to see them treat the lighthouse like PoE. At 7 wins you can go, but can only open a little chest. Or maybe 9 wins but not flawless, and at 9 you get another gold tier drop. Flawless buys you a key to the big chest. The PvP playerbase should agree with these changes, because it would allow an easy out for the pve guys that only want to see the end once then never go back. Thus providing a more pure and competitive arena for the competitive crowd.
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1 RespuestaThis is quite reasonable.
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Hmmm I'm a member of team A so I think everything is fine. Most people who like your changes are part of team B. Not everyone who agrees with you is part of team B, but most.
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Orrrrrrrr maybe, just maybe [spoiler]you can stfu cuz things are fine the way they are [/spoiler] [spoiler]tldr but I'm sure it's some form of crying [/spoiler]
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1 RespuestaSounds interesting. I like some of your proposals. They should do something.
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3 RespuestasNeeds to be year one status again. Way it is now is too screwed. One team shouldn't get ripped out of their flawless. I think that's a cool idea and all but it's just sprouted up too many damn Sherpas that ruin the entire thing, which just results in bad players who don't do anything to get flawless while simultaneously ruining another team who fought hards flawless. Sure in year one a mediocre team could get lucky and face 7 easy teams but that's okay, they still fought decently hard and that's what trials is about, shouldn't be a super elitist kind of thing
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1 RespuestaI'm going to elect you for the Nobel peace prize for both ideas! Can I get a -blam!-ing bump for this human
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3 RespuestasNo. ToO should never be about making it easier for people who havent yet been to the lighthouse, it completely discredits people who have already been and takes away what it means to get to the lighthouse. It took me 3 cards to get flawless this week because i hate the map and we came against some really hard teams a few times but im not sitting there crying saying "i wish we didnt get put against them cause they have already gone flawless", we went and got a new card and tried again. As you said the current setup matches you with players on roughly the same wins which is the best option we currently have.
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Bump for a well thought out post