JavaScript is required to use Bungie.net

Foros

publicado originalmente en: Bungie, you're still missing the point.
Editado por BXR Lonestar: 6/24/2016 3:22:18 PM
8
This post summarizes my frustration with the latest nerf to hunters. You make a great point about hunter's having roaming supers, but a difference of only 10% is really not that significant. Think about it like this. The hunter is the lightest armor class, so even though it has a purely offensive roaming super, it ALSO is not the best class for run/gunning (unless you like blink/shotgunning). Because the Hunter's stats emphasize agility and recovery vs armor, its smarter to play the ranged game. Maybe less so for the blade dancer, but the blade dancer's up-close skills only come into play when they are super OR when they go invisible to take advantage of blinkstrike's damage bonus. When you play the long-range game, your going to have a higher KDR, period. Hunter's aren't the best at cqc from my experience playing them, so of course we are not going to use them like you would a titan, running around, shotgunning, shoulder charging, stormfisting, and Fist of Panicking. But that playstyle is also less conducive of having a high kill to death ratio. Warlocks also can play this run/gun style. They have similar armor to the titan with the ram helm and max armor, they have max recovery, so they're pretty tanky. They can blink, they have a multitude of great grenades at their disposal. So they CAN be set up to be a run/gun class as well. And this is playstyle is less likely to lead to a higher KDR. When the Sunbreakers were nerfed, I believe Sunbreakers were averaging 10 more kills per match than any other subclass. IMO, a difference of only 10% of KD could easily be attributed to the fact that the hunter, particularly the gunslinger, has the best roaming super in the game. Grenades didn't even contribute to that many kills (I know they don't for me. Ability kills are less than 20% of my kills, primary kills are ~40%). So I'm not sure why/how the grenade nerf was necessary or even effective really. They should have just left them alone and brought the other classes UP slightly. [Edit] I would also like to add that the hunter is pretty much the classic definition of a glass cannon. We're supposed to have superior firepower to make up for the fact that we simply can't take a hit like the other classes can. High impact HC's and PR's will wipe me out in 2 bursts/shots, but I don't complain. I know that I'm running no armor for a reason and I accept the risks that comes with because I know that I'm getting superior firepower to balance out the fact that I can't take a hit. Now, unless hunter's have their super up, we're glass cannons without the cannon. Just a stupid nerf overall IMO.
English

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • I agree with just about your entire post except where you say gunslingers have the best roaming super. I will admit the rang and accuracy of golden gun can be devastating but honestly how many people can say they've gotten a 7th column medal with golden gun? The max I can see anyone getting with golden gun is 5 if they're lucky.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Hard to get that many kills when you get a max of 4 shots within a 9 second span. But it's hard to argue that GG can kill you in 1 shot from nearly anywhere on the map, depending on gear/skill set. I don't even think a Sunbreaker Titan could get a 7th column that easily. Maybe the Stormcaller due to its long duration, but you also need some luck on your side to stack up that number of kills in a relatively short period of time.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • With the 4 shot helmet and combustion & keyhole you could maybe get 5 if you were lucky. Its pretty effective in control where the capture points force players to group up. The amount of 7th column medals shot up drastically after TTK with Stormcallers and Sunbreakers being able to get them relatively easily compared to the original subclasses.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • I know that, but both those classes were also nerfed. Keyhole+combustion is devastating in any mode where it incentivizes your opponents to gather in a small area. but the strength of gunslinger is not massive amounts of kills so much as it is devastating, direct fire capability which can bail you out when your outnumbered and outgunned.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • it is a very versatile super.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • This here.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • That is the best point I've heard on this. As my hunter I do sit back more and play the long game because the hunter is just so squishy so it is easier to get a higher k d.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Exactly. Light armor + long range game + roaming super, and only 10% above average KD of run/gunner's? I think that's pretty fair IMO. They shouldn't penalize players for playing smart or to the strengths of their chosen PVP character. And TBH, I have a high KDR on my Titan and Warlock too when I play the ranged game, its not just that hunters will have a higher KDR playing the ranged game, ALL classes will. Its the fact that they have higher armor that allows them to be a little more wreckless in crucible, whereas hunter's really get punished if we play the same way.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon