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publicado originalmente en: Shoulder Charge is not the Problem. You are.
6/23/2016 3:36:03 AM
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OK, except for in the first sniper, the side-step, and the sword hilt videos, the titan was so far away when they started running toward the player, they were out in the open, and they were all coming from the front. Then, in the first "sniper video". The guy with the sniper, was going to snipe the titan anyway. You really couldn't even tell whether the titan was going to shoulder charge or not, though it's probably a good bet that he was. It's not like the guy was like, "Oh crap, shoulder charge, I better snipe him." He just happened to get lucky by his sniper shot just so happening to kill a guy that was probably getting ready to shoulder charge. In the "side step" video. It could have possibly been a legit "side step". But, the guy was already stepping to the side when the titan started the charge. Plus, it's hard to tell from the video, but I'm thinking there may have been some lag in play here. Because, I've tried moving out of the way of shoulder charge before, in even more open spaces than this, and the aim assist still directed them right at me, too the point where you could see their character make a complete 90 degree turn to hit me. Now, in the "sword hilt" video. That was definitely lag that allowed for that. You can see the titan teleport right through the hunter. That was no legit "stop" there, that was lag and that's all it was. Nice try, but no cigar. Try finding videos where it's not lag and it's not out in the open and coming from the front, where my 1 year old nephew could've avoided them, by accidentally moving the stick on my controller that I left on the couch when I went to the bathroom.
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