Sunsinger's are still super powerful. I've been running sunsinger since the update and while the flame shield delay is stupid none of the sunsinger's best abilities have been touched at all. Been wrecking shop all week on it. Fusion grenades are still super op, radiant skin is still just as good, and when you get the flame shield it's still just as effective.
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The perks are broken and bugged though, touch of flame doesn't make enemies ignite all the time. Viking funeral's stack ability never works for me either. Not to mention flame shield doesn't even activate half the time still.
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Welcome to the issue all Titans and hunters have had where the burn doesn't happen every time. Maybe now that it's effecting warlock Bungie will get off their ass and fix it. It only stacks like three times and I'm not really sure how you'd know if it's tracking correctly when attacking someone. It does activate it's just delayed, they way invisibility is delayed now. Don't ask me why they delayed either it's one of the nerfs I think is -blam!-ing stupid.
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That bug has been affecting warlocks since year one. If they die the enemy won't ignite.
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Not true unless they die before the grenade hits. If a grenade is thrown and doesn't land before the thrower dies they just blow up doing no damage and not activating any effects. The actual grenades have always properly effected enemies prior to the recent update if the grenade hits before the thrower dies.
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Yeah I know. There's an implied "die before hit." If it hits right before they die they will still ignite. But for some reason that doesn't always work. I guess it might have something to do with the resolving order
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Or you're mistaking lag for it not working. If it hits on one screen they might not be close enough to be hit on their screen. That's not the same as the Titan or the hunter's continues issue with it where they directly hit, get the sound and everything that indicates a hit, and no burn.
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I mean I do often lag, but sometimes things go off so fast that the game has a tough call on whether or not something should take place.
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And when there is lag even though it seems like you hit a person you didn't so they shouldn't be burned.
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Idk i just hate it, i seriously have to change my gameplay style just because of that, everyone has to i guess. The stacking damage if it does work should at least show on the corner of the screen 1x 2x 3x but it just don't, and whenever i have someone tagged and shoot them, it's no faster time to kill than before. If anything it's less, i've seen alot of people complaining saying it reverses the effect and makes the enemy take less dmg. I saw a video on it happening multiple times on pve enemies, but not sure about pvp. This shit just better be well addressed and fixed before ROI is released cause i really don't want to loose half the friends list lol.
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[quote]Idk i just hate it, i seriously have to change my gameplay style just because of that, everyone has to i guess.[/quote] Yeah welcome to the last two years of being a Hunter. Every time the hunters are nerfed and we have to completely change it play style and try to still have some viability against the other classes. [quote]The stacking damage if it does work should at least show on the corner of the screen 1x 2x 3x but it just don't, and whenever i have someone tagged and shoot them, it's no faster time to kill than before. If anything it's less, i've seen alot of people complaining saying it reverses the effect and makes the enemy take less dmg. I saw a video on it happening multiple times on pve enemies, but not sure about pvp. [/quote] Why would it show on your screen? Melting point and black hole have no indicator and the stacking of Thorne shots don't show on the attacker's screen. I have used it in pve(been working on the subclass crucible quests) so I don't know about a pve issue. [quote]This shit just better be well addressed and fixed before ROI is released cause i really don't want to loose half the friends list lol.[/quote] Maybe it'll be fixed on the warlock, like the stacking and they'll be given back their guaranteed burn, but honestly most of the Nets need to be u done before RoI because pve has really been hurt by them.
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Editado por Levigumba, Overload's Bane: 6/22/2016 6:27:26 PMHunters have been nerfed one other time. Stop acting like bungie has it out for you
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Incorrect. There was the blade dancer damage buff nerf, then the Bladedancer orb of light generation nerf, and the original shade step nerf, the nerf they put on the symbiot for a long time until even they realized that their nerf was stupid. And none of these were done at the same time. They were all the headlines of a set of other smaller Hunter nerfs like damage from things like arcbolt. Hell for a few months they completely turned off the most used Nightstalker shadowshot perk because a glitch and they never even apologized for doing so and making the Nightstalker suck for that entire time. They also never fixed the hit detection issue with Bladedancer or the fact that enemies still see hunters who are supposed to be invisible which they broke at some point and just and just shrugged and let remain broken. There are some others but I'd have to look up the specifics.
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Hunters are the most bugged class. They did fix hit detection, but you might not remember that update. They did turn off quiver, but for only a month and it was really only used in the crucible to get easy kills and wild hunt medals. They still had two very good super perks. They disabled it because hunters abused it and caused the delay of Trials and Iron Banner. It's an undeniable fact that hunters are a cheap class and will exploit glitches just to get easy kills. When titans had their infinite hammers they didn't abuse it. And that wasn't even a nerf so it's irrelevant. As for the Symbiote nerf, they also buffed other hunter exotics to compensate, but were only talking about the classes themselves getting nerfed. The nerf to arcbolt also affected firebolt and when warlocks got the arcbolt. Same goes for blink. All blink nerfs affected both hunters and warlocks. The orb generation nerf affected all classes capping most at 8 orbs. As for the original shadestep nerf, I don't know what you're talking about.
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Editado por firerwolf: 6/22/2016 7:17:19 PM[quote]Hunters are the most bugged class. They did fix hit detection, but you might not remember that update. [/quote] In fact they didn't fix it. Although they fixed blink strike and shoulder charge the Hunter that failed to hit my warlock after four swings of their blade just las night while they were two feet away would point out that the hit detection is still shit. [quote]They did turn off quiver, but for only a month and it was really only used in the crucible to get easy kills and wild hunt medals. They still had two very good super perks. They disabled it because hunters abused it and caused the delay of Trials and Iron Banner.[/quote] For a full month the one good pvp perk was turned off for the super. In fact until the new update which made the suppression instant on impact the other two perks were the biggest waste of time in pvp. Hell they could even -blam!- up in pve and the delay would let enemies get to cover where they weren't suppressed. And I played IB the entire week that the perk was known about and there was one Hunter that did it and that was it. I saw it more in strikes than in crucible so that's a load of shit that hunters were using it and it wouldn't be an effective glitch in trials. [quote]It's an undeniable fact that hunters are a cheap class and will exploit glitches just to get easy kills.[/quote] That's a bill shit claim and you know it. Hunters don't exploit glitches any more than any other class and the things that other classes call "cheap" like the combo were don't in respond to the Hunter constantly being dealt a shit hand and every time we make it work having it nerfed. [quote]When titans had their infinite hammers they didn't abuse it. And that wasn't even a nerf so it's irrelevant. [/quote] In fact there was wide abuse of infinite hammers. It's why that issue was fixed within two weeks. [quote]As for the Symbiote nerf, they also buffed other hunter exotics to compensate, but were only talking about the classes themselves getting nerfed. [/quote] No they didn't buff any of the other exotics. They buffed some Titan exotics and I think a warlock exotic but only nerfed the Hunter exotic. [quote]The nerf to arcbolt also affected firebolt and when warlocks got the arcbolt. Same goes for blink. All blink nerfs affected both hunters and warlocks.[/quote] Firebolts weren't effected and actually right before warlock's got arc bolts they got a buff. And I never mentioned blink. [quote]The orb generation nerf affected all classes capping most at 8 orbs. As for the original shadestep nerf, I don't know what you're talking about.[/quote] Again you show you don't know anything about the nerfs. A Hunter can kill three dreg and if lucky generate one orb and every other class beside the BD makes four orbs for w major kill while BD makes two. This is because of a nerf that happened about two weeks into destiny being launched. The nerf you're talking about is one right before TTK which is not the same nerf. Never wondered why the pve subclass quests for the BD didn't demand orb generation? It's because it was nerfed and while killing 3 majors as a void Walker or fop could make 7 orbs if makes about 4 to 5 as a BD.
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[quote]In fact they didn't fix it. Although they fixed blink strike and shoulder charge the Hunter that failed to hit my warlock after four swings of their blade just las night while they were two feet away would point out that the hit detection is still shit.[/quote] Couldn't have been lag? [quote]For a full month the one good pvp perk was turned off for the super. In fact until the new update which made the suppression instant on impact the other two perks were the biggest waste of time in pvp. Hell they could even -blam!- up in pve and the delay would let enemies get to cover where they weren't suppressed. And I played IB the entire week that the perk was known about and there was one Hunter that did it and that was it. I saw it more in strikes than in crucible so that's a load of shit that hunters were using it and it wouldn't be an effective glitch in trials.[/quote] One good pvp perk? You had the -blam!-ing wombo combo. You had shadestep. You have black hole which is also godly in pve. I bet you that I can find more infinite shadow shot images/videos than infinite hammer ones. Every game I entered in the crucible during the ss glitch there were at least 3 hunters on each team abusing it. It would've been much easier to catch a titan doing the hammer glitch because it pretty loud, but they only had their supers once or twice a match. The ss glitch gave you full super energy until you died mid super, so not a lot of time you had to kill them. [quote]That's a bill shit claim and you know it. Hunters don't exploit glitches any more than any other class and the things that other classes call "cheap" like the combo were don't in respond to the Hunter constantly being dealt a shit hand and every time we make it work having it nerfed.[/quote] Name one glitch that got abused by another class other than hammers. None. Now name the hunter glitches that got abused other than shadow shot. Backstab and shadestep. They were the most common ones. [quote]In fact there was wide abuse of infinite hammers. It's why that issue was fixed within two weeks.[/quote] Really? It couldn't have been that maybe the issue was easier to fix. [quote]No they didn't buff any of the other exotics. They buffed some Titan exotics and I think a warlock exotic but only nerfed the Hunter exotic.[/quote] What about the ATS/8 Arachnid or Young Ahamkara's Spine? They buffed those. [quote]Firebolts weren't effected and actually right before warlock's got arc bolts they got a buff. And I never mentioned blink.[/quote] I was just throwing blink out there. And yes firebolts were affected. Go read update 2.0. Also if they did buff arcbolts for warlocks, then they would have to for hunters. Firebolts went from 97 damage to 85. Arcbolts went from 122 damage to 91 and still remain there. [quote]Again you show you don't know anything about the nerfs. A Hunter can kill three dreg and if lucky generate one orb and every other class beside the BD makes four orbs for w major kill while BD makes two. This is because of a nerf that happened about two weeks into destiny being launched. The nerf you're talking about is one right before TTK which is not the same nerf. Never wondered why the pve subclass quests for the BD didn't demand orb generation? It's because it was nerfed and while killing 3 majors as a void Walker or fop could make 7 orbs if makes about 4 to 5 as a BD.[/quote] First, any class that kills a tier 1 enemy will rarely generate orb. Even for three enemies, you'll probably only generate one, unless you have a perk that allows more. Second, bladedancers aren't an orb generating class like sunsingers, defenders, and nightstalkers. Third, you compared a roaming super to two one use supers (not sure what else to call them).
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[quote]Couldn't have been lag?[/quote] No. Neither of us were lagging and he was missing me completely when he should have been swinging toward me. Once it did finally get the detection right he destroyed me but it was just blatant misses and failed tracking. [quote]One good pvp perk? You had the -blam!-ing wombo combo. You had shadestep. You have black hole which is also godly in pve.[/quote] 1) I meant perk for the shadow shot so you that doesn't mean shade step. And the wumbo combo isn't a perk, it's a creative way to make up for the lack of killing power of the Nightstalker. 2.) I said pvp. Black hole is great for pve but I said pvp. [quote]I bet you that I can find more infinite shadow shot images/videos than infinite hammer ones. Every game I entered in the crucible during the ss glitch there were at least 3 hunters on each team abusing it. It would've been much easier to catch a titan doing the hammer glitch because it pretty loud, but they only had their supers once or twice a match. The ss glitch gave you full super energy until you died mid super, so not a lot of time you had to kill them. [/quote] I'm sure that more bitch Titans and warlock's took pictures or videos of the shadow glitch than hammers but that's partially because you could see it happen in one area. You couldn't see that the hammers were infinite. And no it didn't give you back your super you had to use the quiver shots again and again and if you stopped the glitch ended. It was the same as the hammers. [quote] Name one glitch that got abused by another class other than hammers. None. Now name the hunter glitches that got abused other than shadow shot. Backstab and shadestep. They were the most common ones.[/quote] There was a glitch involving the nova bomb just as there was the infinite hammers and the shadow glitch but it was early year one. I'll also point out that the backstab glitch isn't a glitch you set out to take advantage of. It was a random glitch that didn't alway happen and a Hunter couldn't force to happen. So if you intended to run back stab like it's meant to and accidentally use blink strike from the front you didn't know if the glitch was going to happen. And there was no shade step glitch. [quote]Really? It couldn't have been that maybe the issue was easier to fix.[/quote] Seeing as the cause for the shadow glitch was known the day people found out about it no, it wouldn't have been any easier or harder. They knew the problem they just decided to turn off an entire skill for a long time because they didn't care. [quote]What about the ATS/8 Arachnid or Young Ahamkara's Spine? They buffed those.[/quote] They weren't buffed, they were redesigned for year two because year one was full of exotic armor for the Hunter that was useless and anything but mask of the third man, symbiot, and the crest were a waste of existence. They wanted to at least try to make those two not as useless in year two. But they did that for a number of exotics. I'm talking about an already released exotic being changed after it's been released. When year two came out the symbiot didn't have decreased duration on its perk. [quote] I was just throwing blink out there. And yes firebolts were affected. Go read update 2.0. Also if they did buff arcbolts for warlocks, then they would have to for hunters. Firebolts went from 97 damage to 85. Arcbolts went from 122 damage to 91 and still remain there.[/quote] Wrong update. It was before 2.0. You do realize the game was around for like a year before that update, right? [quote] First, any class that kills a tier 1 enemy will rarely generate orb. Even for three enemies, you'll probably only generate one, unless you have a perk that allows more. Second, bladedancers aren't an orb generating class like sunsingers, defenders, and nightstalkers. Third, you compared a roaming super to two one use supers (not sure what else to call them).[/quote] Not true at all. A sunbreaker or stormcaller can easily generate twice as many orbs than a BD with the same number of kills. And the BD was an orb generating class. It was a proper support class before their orb generation got nerfed and even then invis has saved more than its fair shares of nightfalls and Poe challenges. And I wasn't comparing them I was comparing their quests. And even so with the other roaming supers like sunbreaker and stormcaller you make the full number of orbs for a kill. The BD is the only class that had orb generation cut down. It was the first nerf in destiny.
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Go back and re-read all the updates. 2.0 was where the bolts were nerfed. In fact 2.0 was where most of the class changes happened. I'll have more later, but I'm busy right now.
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No 2.0 was the second time it was nerfed. You do realize that they have nerfed things more than once.
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Tell me the patch where the nerfed firebolts before and I will go see it my self.
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They didn't nerf firebolts before 2.0. We're talking about arc bolts.
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Sorry I meant arcbolts. Still what notes, because the only one where I see them nerfed was before the official launch in update 1.0.1 and firebolts were nerfed there as well.