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#feedback

Editado por sweeniss: 6/23/2016 3:03:33 PM
46

Guys this shit is getting out of hand...

Okay first off everyone bungie has gone to extreme lengths to make this game feel watered down in every aspect. Almost every subclass feels useless now compared to how it once was and what I am about to suggest isnt revolutionary its just common sense... How about we all stop trying to nerf the next "OP" subclass, which isnt actually OP just untouched by nerfs. And we go around these forums suggesting that bungie actually do their job and make this game fun again by....... BUFFING EVERY SINGLE SUBCLASS BACK TO WHEN IT WAS AMAZING! I am suggesting that bungie reverts every subclass back to how it was amazing by simply removing every single subclass nerf in the game and keeping all of the buffs they received intact. What a concept right? If every subclass is "OP" none of them will be. Thanks for reading. Edit: Before anyone else decides to season this post with salt I have to add in just a few things: 1. no I dont think sunbreaker armor was justifiable (due to the fact that it had more armor than any other roaming super) so that is the one nerf I think they should keep. 2. And no I also am obviously not referring to keeping glitches in this game such as unlimited shadow shot or sunbreaker hammers, those were NOT apart of the subclass trees and weren't "nerfs" those were glitch patches. 3. If a buff was directly related to a nerf it would also go but if it wasnt it would stay, for example: the 20% decrease in cost for arc blade hits and 2 sec increase in arc blade time was directly related to the 20% increase in energy used per swing, so this would go. But the buffs to things such as voidwalker energy drain, circle of life, tether impact supressing, etc should stay.

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