Just some gripes I have as a Hunter class user. Who thought it was a good idea to take away the instakill on precision throwing knife kills in PvP? Not to mention all the times I want to use my throwing knife and not my melee. Those should be separate inputs. I cant count the times i ran into someone wanting to use my throwing knife but instead get melee trapped (which as a hunter wont kill anyone over half health). The grenades are whatever I don't mind them not being one hit kills anymore i adjusted already. But how are you going to give one hit kill melees to Warlock and Titan classes but not Hunter? My melee is all but useful.
My other issue is the duration of the Golden Gun. In comparison to the duration of Titans hammers and Warlocks Stormcaller it really doesn't give you time to do much. I would ask to either enhance to the number of shots able to be fired and keep the duration or keep the 3 shots max but add at least 5 seconds to the duration. Hunters kinda got tanked on this last update although some things were kinda needed to be downgraded.
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More whining on the forums. This is very compelling.
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10 RespuestasNo class has a one hit melee idiot, if your referring to shoulder charge well it's an ability. Take your salt elsewhere
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3 RespuestasThrowing knife was never an instakill. Maybe on very low armour builds, but it didn't happen often. TBH not really noticed a huge difference in throwing knives. It was always a follow up to a few bursts of primary and it still works in that scenario. Tripmine nerf was a piss-take though.
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Editado por Kone19ps: 6/21/2016 1:40:32 PMThrowing knife was just bungies vendetta against dot out of control. Tripmine I think was the same thing as autos back in the day with the iron banner bounty. It's prominent because it's the only double hunter grenade. If we got more incendiaries would have been everywhere. It's bs they only now want it to act like a trap especially when they make it easily ran through now and it telegraphs itself with a red light brighter than Mars from Phobos. It was the most skilled stick to do and losing it as a halo vet drives me crazy. I don't enjoy bladedancer I prefer range and precision so I'm stuck with no sticky now. I also think they hit blink a little too hard. (Which also helps warlocks) The time golden gun lasts I don't mind too much though I think the phage limits it a little too much. You just have to pop it more strategically which is fine for a super that's such long range.
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1 RespuestaJust a sad Warlock wanting to have my burning Solar grenades back.
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3 RespuestasNerf Titan
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20 RespuestasYou guys have always been the dominant class. From being the one untouched until now, being on the cover of the game, and being the class most used. You deserved a nerf. Now all the kids who picked it because streamers/Youtubers use it, or because it has a cape will now try a different class.
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8 RespuestasSunsinger is only 1 hit in super. Shoulder charge is the titan version of backstab. Not directly a melee.
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6 RespuestasCant agree with ya more, though a well timed golden gun still > any other thing, a true hunter knows this. But the melee thing needs a fix, throwing wet sock currently with R1.