I see what you're saying, and it goes to show that the other classes can pick almost any subclass and excel with it. Bladedancer is really the biggest choice if you don't think about tethers (or assist heaven) from nightstalker. Also the one sticky grenade that hunters have, the flux grenade from bladedancer, is the exact same as the fusion grenade that titans have.
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Editado por V4L4KH: 6/19/2016 8:43:48 PMAll classes have at least one and may share multiple types of grenade being sticky grenade, contact grenade, damage over time, chaining, trap and area denial grenade: Bladedancers - flux (sticky), arcbotl (impact\chainer), skip (impact\seeker) Gunslinger - Incendiary (D.O), Swarm (impact\seeker), Tripmine (trap), throwing knife (D.O) Nightstalker - Spike (A.D), voidwall (A.D), vortex (A.D), smoke (stricky\trap, A.D, blind) Striker - flashbang (impact, blind), pulse (impact, A.D), lightning (A.D) Defender - magnetic (sticky), spike (A.D), suppressor (impact) Sunbreaker - fusion (sticky), incendiary (A.D), Thermite (impact, D.O) Stormcaller - Arcbolt (impact, chainer), pulse (A.D), Storm (A.D) Sunsinger - flare (Impact, seeker), fusion (sticky), solar (A.D) Voidwalker - axion (impact, seeker), scatter (impact, A.D), vortex (A.D) As you may see hunters have a nice array of options in the grenade department and at leas one of the two ranged melee abilities they have can be counted as a grenade, but this is because they are physically weak so hey must preserve a certain distance from their intended target, even so after the update the trip mine can still kill an enemy you throw the mine at but it heavily depends on the nearby surface where it sticks because it have to aim to its direction to detonate, the wise thing to do is throw it at their feet or if they are ramboing at you throw it into their path