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Destiny

Hablemos de Destiny.
Editado por DaGroove: 6/16/2016 6:36:38 PM
286

Bungie should have listened

To Blizzard. When they said that you should empower players and make them more powerful. Buff everything that is under used instead of nerfing everything that is over used. Look Bungie. You're making your own game less fun, how can that not be apparent to you? People cry about HRoF autos? Buff all the other primaries. The only difference between the different fire rates should be how they FEEL, not how fast they kill. Grasp of malok should kill as fast as Spare change.25 if you hit all your shots. Adjust fire rate to fit. Exotics can kill faster, who cares? Implement armor perks that counter their unique perks in that case. You'll wreck some people but not others. Nothing is op. Real gun balance can be reached through a stiff damage / accuracy drop off when out of range. Within intended range? Full accuracy and damage across the board. Trip mines suddenly "too good"? Make incendiary and swarm better. Fire bolts burn too long? Who cares? Let the warlocks have it. Create armor perks to protect against dot for the salty. Guerilla fighter too shitty? Create a peek function for corners and all obstacles, not just a tiny select few. Icarus only good on hand cannons and still not good enough? Buff and remove from everything except hand cannons then. Exhumed complete garbage? Buff it to where it's good, I don't care how you do it, just do it. Make everything a gamble, let everyone play with what they want and do equally good with any loadout. Alright, I think this horse has been beaten enough, considering it's dead and all... --- Edit --- I realize now that this post seems very centered around pvp. This is because maybe a month after ttk dropped, I stopped playing pve almost entirely. Nothing was fun anymore. They took away all my favorite weapons and nerfed the ones that remained. I had a blast in PoE with all kinds of weapons during house of wolves. Sure it was a limited loadout, but it was more than the 1 primary, 1 special, 1 heavy build that took over since it no longer really mattered which guns you used in end-game activities. Yes, the reroll system took the thrill out of loot-chasing a little bit but god damn was it fun. I have never used as many different guns in crucible (or pve, remember dry rot rolled like a mini 4th horseman?) as during house of wolves. Now I'm down to maybe four-five primaries, one special and two heavy weapons. Thanks Bungie. --- Edit 2 --- User [b]Madman[/b] summed his feelings about the topic up beautifully: [spoiler][quote]I have a Herja-D with counterbalance. I got it pretty early after TTK launched, and I've really grown to feel some kind of attachment to it. It's one of my go-to guns, not because of its performance (it's very good, not great) but because of how it feels, sounds, and looks. It's just a really fun gun to use, and it's solid in the performance area. It really doesn't let me down. It has a lot of utility. So Bungie nerfs counterbalance because, on some guns, it's too much. This nerf alters how one of my favorite guns feels and performs. Suddenly, one of these guns that I've formed an attachment to is different, and I don't like it as much. It stinks, because, in all honesty, finding toys in this game that I feel any measure of attachment to is very difficult. It's extremely rare for me to find a toy, whether it's a weapon or piece of gear, that makes me feel like, yes, this is mine. It makes me feel unique, and I like how I can use it to express myself in this game. It seems, every time I start to build an arsenal I can use to give me strategic options or, you know, variety, Bungie either makes everything obsolete or makes broad, sweeping changes that kill pieces of the positive experience of the game. It's really just a poor way to support this game, IMO. Instead of reducing the appeal of things we love, Bungie should increase the appeal of things we've passed over so that we give them a second look. If Destiny is a buffet, the goal shouldn't be to have a table full of mediocre-looking food. It should be to have a table full of delicious food. We should get so much cool stuff that we can't stand it. We should find ourselves passing on cool things because we just can't give anymore of our attention to it. But Destiny isn't a game that provides any measurable level of satisfaction. It's a game that, when you actually do feel a measure of satisfaction, decides that's unacceptable and revokes it. I really hope Bungie changes that about how they develop and support this game. I really hope Bungie sees that there's nothing to worry about in giving us fun things to play with, things that make us feel fulfilled and powerful. Doing that will just make the game more fun and varied. As is, Destiny is bizarrely limiting.[/quote][/spoiler]
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