Lets not beat a dead horse. Sunbreakers needed a nerfing, however bungie being bungie they over did it. Most if not all of the community felt that only the armor needed adjusting. And yes sunbreaker was a super = not used often, however the way it was before, it was pretty much a tide changer when it was active, capable of tanking even GG. Now imagine a team of sunbreakers.
Yeah.
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I was using it as an example. You crying about a trip mine and a throwing knife. 2 minor things in the gunslinger skill tree got a tiny bump down while a lot of other things got giant boosts. The sunbreaker got hit so hard because every single thing in their skill tree was completely dependent on them being in their super.
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Alot of things got buffed? Please do tell aside from GG and swarms hardly changing and circle of life which has more use in PvE than PvP. And btw i disliked the sunbreaker changes (as i said only the armor needed changing) and I dislike the knife and tripmine changes. Your point?
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My point is quit crying about minor changes. Trip mines shouldn't have been a catch all and throwing knives? Put a bullet in the person before throwing them.
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Oh right I'm sorry. A person shouldnt be able to discuss or express their dislike for something. The tripmine sticky change. Alright fine that's cool, shouldn't be a multi purpose nade. But if the tripmine is suppose to act as a trap, why nerf the damage? It was already possible to tank them so why make their [i]intended purpose worse[/i]? As for throwing knives. Oh jeez. I never would've figured i should shoot people then throw. The issue that bungie stated about throwing knives was coupling it with burns. Why nerf the entire thing instead of the dot?
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You answered your own question in your previous post. Because they usually always over do it. I don't think any grenade should one hit kill though unless it is a sticky and you sick that person.