So before you immediately press thst disagree button read what i have to say. Ok to begin i do agree with the smoke and shadestep nerfs but i really disagree with the gunslinger and blade dancer ones.
Now with gunslinger why is it necessary to nerf throwing knifes the only time they could kill is if you hurt the guy first and sometimes they would still survive if you didnt have the burn on. Also did anyone even ask for this nerf or did bungie just go "Hey its been a while since we nerfed hunters so let just do some idiotic nerfs to them." So tripmines wont stick to people anymore and they nerf the damage. Their reasoning for this is to make them used like actual tripmines but they dont buff anything that would make them more viable for such tactics. I would be fine with reduced damage if the buffed range and/or blast radius so it could actually kill someone.
Bladedancers now. Really bungie really nerf the one thing that is good about the super and that is being able to swing like crazy. Did bungie really think this through because they hit detection is still terrible with bladedancer and the new nerf makes it were if you swing and miss it drains the super quicker. If they want to nerf the mobility via swinging they need to buff the running speed while supered to blance it. Also nerfing the swinging while not doing anything about the damage resistance will make it even easier to kill a bladedancer trying to run up to you (Btw can we please get a buff for mask of the third man so its useful). Lasty was the blinkstrike range nerf really needed because i dont think anyone has complained about it for a long time.
That all i really have to say about these extremely unnecessary nerfs for bladedancer and gunslinger subclasses. So do you agree or disagree with this.
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3 RespuestasTitan here😉