If hunters used to take so little skill, why is yours negative?
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Editado por Ghostfire239: 6/15/2016 11:08:25 PMOP just got verbally -blam!-. I honestly hope OP files charges against you for assault. lol
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Op might as well just kill himself at this point
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[quote]If hunters used to take so little skill, why is yours negative?[/quote] Lol RIP Op
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[quote]If hunters used to take so little skill, why is yours negative?[/quote]
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Ahahahahahahahah
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[quote]If hunters used to take so little skill, why is yours negative?[/quote] Rip OP
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[quote]If hunters used to take so little skill, why is yours negative?[/quote] OHHHH SHITT
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Savage AF lol
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I felt that the skip grande was used way too much of a cop-out same as the shade step.
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Whatever lets you sleep at night
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Oh I'll sleep a lot better. I just had very bad luck. Every hunter I came up against used their grenades more than their weapons. And shade step got so much worse for me that even before I started to shoot my bad juju they used it mad crazy. I do think that warlocks (voidwalkers) need a nerf as well as the sunslingers.
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I don't care about getting killed by equipment if it is fair. Thought the gunslingers' was pretty balanced and was versatile which I enjoyed. One thing I don't get was they nerfed sunbreakers to specifically not heal on every ability kill rapidly THEN Gave voidwalkers the ability to heal on every ability kill rapidly
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Don't they heal on hit if they have life steal?
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For melee it is only hit yes
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Because voidwalkers super isnt a roaming one that let you eat sniper headshots and heal by killing something with their self tracking hammers. Anyone who used hammer of sol pre nerf knows they were way stronger than any other super.
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Yeah then they toned it down and balanced them. After that they buffed warlocks to be super powerful to get a grenade in 7 second after ability kill or melee hit. Sure pre patch healing was dumb. Balancing isn't taking away something claiming it is overpowered then give that same thing that was bothersome to another class
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The sunbreakers can still heal every 3 seconds. Warlocks just get nades back faster. But even then every 3 seconds is still faster than the warlock recharge
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Those are two separate topics. Say you are playing as a Sunbreaker at half health and get a grenade kill. You regain health to full and immediately get body shot, but you get a fast melee charge kill. You don't regain health. Replace the Sunbreaker with a warlock and it doesn't even need to kill with a melee to get life so he heals in that 3 second delay the Sunbreaker can't and because of the grenade kill he has his grenade back to heal again very soon.
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The sunbreaker wasnt nerfed for its neutral game. If voidwalker had the same super as sunsinger yes id agree its op. But sunbreakers can get multi kills with hammers each one restoring health. Thats why it got nerfed
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It's blatantly obvious that they prefer shitlocks...
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Dont you mean whorelocks?
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That works too...
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I mean you should not be talking game really. I will agree that there is a preference to warlock balance though.
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Shut your dumb ass up...
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Okay I will and let our stats talk for us