I don't agree with the tripmine nerf. The nighstalker changes aren't that bad. My problem is that solar Warlocks and Titans have a sticky grenade, why take it away from the Hunter? Half the time players walk through the mine and doesn't do shit, now is going to be worst since you can't stick it to them.
English
-
Rip sticky tripmines, it was a great 2 years. It's not you, it's bungie.. (Cries profusely)
-
I did have fun with Tripmines myself. Especially when I ran into my own or stuck someone, only to have it kill me.
-
Yep, I've had my share of tripmine suicides to
-
Editado por ChiefMimicJnr: 6/14/2016 3:04:13 PMThere is still Flux Grenades. I am happy with the changes to Tripmines and I think they are now working as initially planned. I'm happy too that Nightstalker is able to suppress on impact. [i]Thank you for your thoughts![/i] [i]Edit: I get the Ram could be a problem.[/i]
-
Blade dancers got the flux nade bro.
-
I use Golden Gun so yes they fu.cked my sub class. I don't care about blade dancer.
-
It's okay dude, trip mines are still gonna be very effective! You don't need to stick people with it, it's fine, you'll make do. They didn't -blam!- your subclass.
-
Yes they did. They nerfed the knifeand they took away the stickiness. The trimmings are faulty already, people can just walk through them and not die. Yes they fu.cked it up.
-
...I really don't think they did dude, you might just be over reacting a little bit.
-
Look through the patchnotes. The throwing knife does less damage. The tripmines won't stick to players and had a nerf to damage too. The two solar abilities where nerfed. All we got left is the super. So while the warlock slaps the duck out of players from a distance and the Titans punch shit to a crisp Hunters suck on their thumb because they can't kill shit with their abilities.
-
They slightly lowered their damages, not removed them entirely. You know that 3%less damage is like, one or two point of damage, so now it does 190 damage instead of 193? And for throwing knife, instead of 157 (I believe) it's now like 142 or somewhere close. They are still powerful.
-
No they are not, as they where they barely kill a player know they just won't. People died of trophies when attached to them, now they can just walk it off. The knife didn't kill 1 hit and even when you shot the players they where able to kill you with a knife stuck to the head. The little decimals you see actually make a big difference in the game world.
-
...so what you're saying is... You relied on Insta kill grenades to actually kill someone and if they didn't die you finished them with your throwing knife... Which is what you'd be doing now anyway... Friend I really think you need to see that it's really not that bad...
-
What I'm saying is that what they did is not balance, since now Titans and Warlocks have the upper hand. Yes I killed a lot with my tripmines and it was great to stuck someone and get the "Get it off" medal. The knife I used to finish a kill when my primary went dry. That's what abilities are for.
-
That's shit doesn't work. It got berfed a while ago.
-
I've used it a fair bit within the past fortnight with great success, and I have terrible lag. You may just need to practice friend...
-
My point is, why every other solar class has their sticky and Hunters got there's taken away? They weren't OP
-
Editado por ChiefMimicJnr: 6/14/2016 3:12:49 PMIn that case, they would have to take away the grenades ability to stick on walls which would take away its original purpose.
-
The original purpose was to be stuck to anything. It even says it does more damage when attached to an enemy. I'll be fine if they replace it with fusion nades.