Tripmines couldn't kill before or now. Throwing knife got nerfed for no reason. Bladedancer got smacked. Titans and Warlocks, however, got hit with a pool noodle in comparison.
Edit: the replies are pouring in, thanks!
Edit #2: When I say tripmines don't kill, I mean against any guardian with a decent amount of armor, since 197 will not kill at least some guardians. I went to tripmine for a couple games, then immediately switched back to incendiary, mostly because it doesn't matter what armor you are 205 damage will kill every time
Edit #3: Wow. Incendiaries got ninja nerfed. It's like they're ramming swarm grenade down our throats. Instead of doing 7 damage per tick, now it does 4. 170 + (4*5) is 190, barely enough to kill a low armor guardian.
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12 RespuestasHow does everyone figure all Hunters are crying? I see a lot of threads from people using other classes saying this, and then I see nothing past that. I am a Hunter main myself and the changes were entirely justified, both good and bad. Except the knives and mines, but they didn't outright kill anyway so I literally could care less. Everyone is rejoicing over the shadestep nerf, and no one has even mentioned how it will STILL skip out of firebolts and all other tracking items. It's a second longer wait on the cooldown, and one less step. Big deal lol.. I'm supremely excited about my 480% increase in Golden Gun power with Celestial Nighthawk.