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Hablemos de Destiny.
Editado por AlloyWarrior: 6/15/2016 6:52:25 PM
28

Ice Subclasses

Hey Guardians. After reading through the comments of my previous subclass idea page, it appears that a few people want to see ice based powers. So here we go... [u]Backstory[/u]: [i]The Null Light was a rare ability that few Guardians knew of, and even fewer still wield. It was used by an order of fallen Guardians who were not Titans, Warlocks nor Hunters, and became collectively corrupted by the Darkness during the Collapse. Though their order is forgotten, rumours are swirling that Xur has been teaching Guardians how to wield the Null Light, apparently under orders by the Nine...[/i] [u]Titan[/u]: WINTERFALL [i]Super[/i]: FROSTQUAKE The Titan summons Null Light around herself, and with a single stomp of her foot, she sends a radial cascade of damaging crystal ice, and creating a swirling arctic flurry. Enemies caught in the AoE are slowed until they leave the flurry, or after 6 seconds. Enemies killed by this super are crystallized, and can be shattered, creating cold damage shrapnel. Anyone can shoot them, including enemies. [i]Melee[/i]: FRACTURE The Titan lunges at an enemy, causing cold damage and slowing the victim for 3 seconds. If the melee kills the target, they are crystallized and explode. [i]Grenade 1[/i]: AVALANCHE GRENADE The Titan hurls a Null Light cylinder that creates a wall of ice on impact, and causes slowing on touch. The wall persists for 6 seconds, and can be destroyed. [u]Warlock[/u]: FROSTBENDER [i]Super[/i]: BLIZZARD The Warlock calls on the Null Light, forming a field of bone-chilling mist in a radius around himself, that persists for 10 seconds. Enemies that enter the mobile ice field are slowed, while allies gain an overshield that can only be applied once per super cast. [i]Melee[/i]: COLDSNAP The Warlock extends a palm, which applies an overshield to allies, and leaves a DOT effect on enemies that persists for 4 seconds. [i]Grenade 1[/i]: IMPALER GRENADE The Warlock throws a small orb of Null Light that on impact, launches a single crystal spear 2 yards in the direction opposite to it's point of contact. [u]Hunter[/u]: ICE WRAITH [i]Super[/i]: WRAITH'S MIST The Hunter becomes intangible, and gains the ability to pass through solid objects, and can cast a damaging icy mist. While in this form, He is immune to gun damage, but still susceptible to all abilities. The Hunter is also unable to fire his weapon or double jump. The effect persists for 8 seconds, and is cancellible. [i]Melee[/i]: WRAITH'S VENOM The Hunter jabs a target, causing damage that increases with the target's movement speed. The effect persists for 3 seconds, for a maximum of 30% cold extra damage. [i]Grenade 1[/i]: SPLINTER GRENADE The Hunter tosses a single orb of Null Light, which on impact, spreads across a surface and begins expanding crystal spikes for 6 seconds. Slows targets if walked on. There we go. Hopefully these are more balanced than the Dark Light powers last time, and a bit more unique. Let me know what you guys think. I'll probably try to come with a couple more types of light. : ) Check my profile activity to see my other subclasses!!
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