Hey Guardians. After reading through the comments of my previous subclass idea page, it appears that a few people want to see ice based powers. So here we go...
[u]Backstory[/u]: [i]The Null Light was a rare ability that few Guardians knew of, and even fewer still wield. It was used by an order of fallen Guardians who were not Titans, Warlocks nor Hunters, and became collectively corrupted by the Darkness during the Collapse. Though their order is forgotten, rumours are swirling that Xur has been teaching Guardians how to wield the Null Light, apparently under orders by the Nine...[/i]
[u]Titan[/u]: WINTERFALL
[i]Super[/i]: FROSTQUAKE
The Titan summons Null Light around herself, and with a single stomp of her foot, she sends a radial cascade of damaging crystal ice, and creating a swirling arctic flurry.
Enemies caught in the AoE are slowed until they leave the flurry, or after 6 seconds. Enemies killed by this super are crystallized, and can be shattered, creating cold damage shrapnel. Anyone can shoot them, including enemies.
[i]Melee[/i]: FRACTURE
The Titan lunges at an enemy, causing cold damage and slowing the victim for 3 seconds. If the melee kills the target, they are crystallized and explode.
[i]Grenade 1[/i]: AVALANCHE GRENADE
The Titan hurls a Null Light cylinder that creates a wall of ice on impact, and causes slowing on touch. The wall persists for 6 seconds, and can be destroyed.
[u]Warlock[/u]: FROSTBENDER
[i]Super[/i]: BLIZZARD
The Warlock calls on the Null Light, forming a field of bone-chilling mist in a radius around himself, that persists for 10 seconds.
Enemies that enter the mobile ice field are slowed, while allies gain an overshield that can only be applied once per super cast.
[i]Melee[/i]: COLDSNAP
The Warlock extends a palm, which applies an overshield to allies, and leaves a DOT effect on enemies that persists for 4 seconds.
[i]Grenade 1[/i]: IMPALER GRENADE
The Warlock throws a small orb of Null Light that on impact, launches a single crystal spear 2 yards in the direction opposite to it's point of contact.
[u]Hunter[/u]: ICE WRAITH
[i]Super[/i]: WRAITH'S MIST
The Hunter becomes intangible, and gains the ability to pass through solid objects, and can cast a damaging icy mist.
While in this form, He is immune to gun damage, but still susceptible to all abilities. The Hunter is also unable to fire his weapon or double jump. The effect persists for 8 seconds, and is cancellible.
[i]Melee[/i]: WRAITH'S VENOM
The Hunter jabs a target, causing damage that increases with the target's movement speed. The effect persists for 3 seconds, for a maximum of 30% cold extra damage.
[i]Grenade 1[/i]: SPLINTER GRENADE
The Hunter tosses a single orb of Null Light, which on impact, spreads across a surface and begins expanding crystal spikes for 6 seconds. Slows targets if walked on.
There we go. Hopefully these are more balanced than the Dark Light powers last time, and a bit more unique. Let me know what you guys think. I'll probably try to come with a couple more types of light. : )
Check my profile activity to see my other subclasses!!
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Does it come with a gallon jar of cooling jell?
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4 RespuestasIt's not a form of light
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8 RespuestasAll good ideas till you got to the unkillable Hunter that can walk though walls. Then I saw your main. Nuff said.
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All of it was good except the hunter, just delete hunters from destiny and you got a good game.
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Editado por magburner: 6/15/2016 7:36:51 PM[quote][i]Super[/i]: WRAITH'S MIST The Hunter becomes intangible, and gains the ability to pass through solid objects. [/quote] That is all that we need, huntards walking through walls!
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1 RespuestaThese are some awesome ideas! Well done!
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3 RespuestasArc ugh ugh
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5 RespuestasAnd then we have these idiots. These forms are more repetitive than the game itself..
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2 RespuestasThis dlc better give us a new subclass. We are so due for one on all characters
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1 RespuestaSorry dude no one wants a borderlands presequal knock off
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1 RespuestaWould rather see an alchemy - based (i.e. poison) subclass. # toxic light
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Warframe much? Dangit now I have to go back
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4 Respuestasand here we see a stupid hunter main, ya lets just give hunters god mode for 8 seconds and let them pass through walls
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7 RespuestasIce doesn't work.
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2 RespuestasEditado por Rydrago: 6/13/2016 10:23:36 PMInstead of Frostbender why not Cryomancer?
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Instead, how about the Hunter's super be where you can throw ice shards or use an ice share as a sword. It causes splash damage and slows enemies.
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Rubbish.
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2 RespuestasLooks good man I just dont see how a hunter could pass through solid objects. Obviously some objects like the floor, locked doors, and anywhere you could get stuck in if your super ends would have to be fixed so you cant go through them. So whats left after that? Not much to make it worth being your super
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Virginity intensifies
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Bump...
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3 RespuestasThe Thorn is back After the update tomorrow Thanks to the new FIREBOLT weakening your foe and adding extra damage from other weapons Thorn will be big again if you are sunsinger. Have fun fellow year 1 players.
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8 RespuestasWell since you can make a decent story we know you don't work at bungie XD
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2 RespuestasLol Arc pretty much is ice.