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#feedback

Editado por Fnipernackle: 6/4/2016 1:07:39 PM
22

Balance the classes

Either Titans and Warlocks need a PvP-based nerf, or Hunters need a buff. It's not a coincidence that the top player in nearly every match played is NOT a Hunter, nor am I even remotely the only person to bring up this point. There's absolutely no reason for Titans and Warlocks to dominate the Crucible as soon as their Supers become active. And while we're talking Supers, let's talk about Shadowshot. More importantly, let's talk about how worthless it is compared to Fist of Havoc or Force Lightning. It's not an instant attack, so I need to lead my shot. Oh wait, it needs travel time too, better lead that shot a little more. Too late, enemy player is out of LoS. Maybe the Tether will snag them!? Nope, takes about 2 seconds AFTER THE SHOT LANDS for Tether to turn on. Yup, that Guardian I shot at has had enough time to flank me in the time I shot my Shadowshot. Even if I do land the shot, it can be survived by someone with high armor and a shield (Titans...). That's really "SUPER"... Before anyone says to play Bladedancer, I would, if Bungie could make Blink and Blink Strike work properly. They don't, and I fall to my death using Blink half the time, and fail to activate Blink Strike on a somewhat-distant melee target when the ability is not on CD. And let's not forget to mention that Void was definitely designed with PvP in mind. Shadestep, smoke grenades, and increased grenade duration. It's certainly a multi-purpose subclass, yet was so poorly engineered for PvP. I could rant another 5 paragraphs about how Warlocks and Titans have a bunch of no-skill abilities that almost always result in my death, but I think everyone's got the point. Balance your freaking classes, Bungie. Or did you learn nothing from Blizzard's WoW? I don't want to have to play a damned Titan to do well in PvP. I'm a Y1 Hunter, and I shouldn't have to change that.

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